TUTORIAL - Gatormen Posse Upgrade!

Reblogged from iWARGAME:

Click to visit the original post
  • Click to visit the original post
  • Click to visit the original post
  • Click to visit the original post

So like many Blindwater Congregation players I have 2 full units of the Gatormen Posse. I finished my 1st squad doing nothing special and decided I wanted to spruce up my 2nd unit so I started to search the interwebs. I stumbled onto these SKORNE Gatormen Posse and then it hit me. I just happened to have a box of…

Read more… 294 more words

Gatormen spotted in Chaos Wastes. Knights mugged for weapons. News at 11.

MODEL RAILROAD SCALES

Since there is a link between the Iron Kingdoms and steam locomotives, I often read posts on the Privateer Press forums about model railroading. Most of the time the questions deal with scale and cost of materials. Most of the time the other people responding are correct. However, not always. Please refer to this link which helps describe the scales.
I have been involved in model railroading since before I was ten. So I have a little information that I can supply about the right size of model railroad models that work with WARMACHINE and HORDES miniatures.
Take a few minutes and watch this video: Introduction by Michael Gross. Also, be aware of this website as it offers excellent information.
The Train Approaches ...

The Train Approaches ...

The Big Question: SO WHAT?!

First, please understand that model railroading is a hobby all on its own. It has folks who are passionate about their hobby in the same way you love playing WARMACHINE or HORDES. So understand that model railroad models are relative to war game miniatures. They are Big Boy Toys and can easily get expensive. Second, wrap your head around the idea that model railroaders and their hobby shops are an awesome resource for the miniature wargamer. These guys tend to be good at making terrain and scenery. So they can offer tips and tricks that you don’t know or understand yet. Also, model railroad hobby shops have a great supply of tools and materials you’ll need for WARMACHINE and HORDES. So make friends with the local model railroad geeks. You might find out that they like miniature wargaming as much as you do. So find your local hobby shop, and start networking! Click this link for even more information.

What is the difference between gauge and scale?

Gauge refers to the distance between the inside edges of the running, or outside, rails on a piece of track. The most popular gauge of track in the toy train hobby is O (pronounced “oh”), which measures 1.25 inches between the running rails. Scale refers to the ratio of a miniature train’s measurements compared to the dimensions of a full-sized, or prototype, train. For example, an O scale train has a 1:48 proportion to the real thing, meaning that 1 inch on the surface of the model equals 48 inches on the surface of the prototype train. Toy train manufacturers generally have not made trains that are completely to scale because doing so might increase production costs and leave the trains unable to negotiate the sharp curves on typical layouts. Increasingly, however, firms are making trains that deserve to be called scale models. Article about Scales and Gauges.

Keep in mind that S Scale and O Scale are a little easier to find (especially on eBay) and less expensive. S and O both work just fine with WARMACHINE and HORDES models in size ratios. (Although the Black 13th might work better with OO scale models … because they are so damn tiny.) G scale is big and although it is idealistically the best to use with WARMACHINE and HORDES best the Iron Kingdom locomotives are B-I-G …  BIG! … the price is much higher and availability of G scale models can be tough depending on where you live.

MODEL RAILROAD SCALES

MODEL RAILROAD SCALES

What should I look for in buying a model train?

Modelers should consider these elements: realism, running capabilities, and level of detail. Beyond that, you’d use the same considerations as deciding whether to buy a $1,000, a $50, or a $5 watch. Obviously, there should be more inherent quality and value in an expensive locomotive, but the mid-priced version is often an attractive and well-equipped alternative. It’s the inexplicably cheap one that warrants caution. Check out eBay. And if you just want to buy a little toy train that you can hack up, convert, and paint for playing WARMACHINE scenarios then check out your local DOLLAR STORE, DOLLAR TREE, K-MART, AND WAL-MART. Especially at Christmas time they tend to carry plastic toy trains that are an excellent scale, and right price for miniature wargamers.

What types of track are there?

Besides the obvious size differences between O and S gauge toy trains, O gauge track comes in a variety of measurements that allow hobbyists to create circles of track with different diameters and so operate trains of varying lengths and sizes. O-27 track means you can build a circle of track with a 27-inch diameter. Shorter locomotives with a few cars run best on this track. O-31, O-42, and O-54 track can be used on most average-sized layouts, while O-72 track creates the largest curves for longer locomotives and trains. Operators seeking realistic track can select from GarGraves (available in rigid sectional or “flexible” versions), the 21st Century Track system by Atlas O, and the Rite-Trax system from MTH (a modular system with pre-formed plastic roadbed).

Types of track

Types of track

Where can I buy this stuff online?

Well, again, I encourage you to find local sources of model railroad supplies. You probably have a local hobby shop in your area that maybe doesn’t carry Privateer Press stuff, but does stock model railroading supplies. Go there. Introduce yourself. Meet people, and support your local hobby shop.

But beyond that, you can always check out eBay as mentioned before. Then you can shop around on the following website that I often shop:

Hobby Linc.com

Walthers Online

RAILRAMA

Train Universe

Wal-Mart

In any case, there are a couple of fun scenarios out there for WARMACHINE using model trains. Find whichever type of model train is right for you, and have some fun with it. Convert it, kitbash it, and paint it up. When you get your model done, please come into the Privateer Press forums and post the finish product. I’d love to see it.

Have a good one!

Keep rollin’ sixes.

BUTCHER VS. CAINE

Bullets

Just checking in for a quick post.

My most recent game was at G.O.D. club night against Khador247. He was using The Butcher and I fielded Lt. Allister Caine with a full complement of his Theme Force of Gun Mages. Both units had The Dude (you get an extra Dude with the Theme Force!) and they were ‘jack marshalling Cyclones. Caine had two Stormclads in his battlegroup, mainly because I wanted to see how the combination worked out since they are monsters in melee but also have the nice ranged attack.

Long story short, the armies chewed each other apart, and in the end Caine was facing off against The Butcher, a Juggernaut, and Saxon Orrick. I did the obvious tactic of a little shooting, and then Teleporting. The Butcher chased Caine around for quite some time.

In the end, The Butcher’s high armor won out. The managed to chase Caine down and cut him down with Lola.

The game was a lot of fun, and I enjoyed using my first and honestly favorite Warcaster.

 

KING OF THE HILL

KING OF THE HILL

 Tonight we played a 35 point multi-player “King of the Hill” game. It was a battle of four armies. Protectorate of Menoth (eSeverius,) (Khador (Harkevich,) Skorne (Xerxis,) and Mercenaries (eMagnus) faced off. We decided to limit the game to five turns, and made it that the army with the most Control Points at the end would win the game.

I was playing Magnus the Warlord, and the Seeds of Sedition Theme Force. My army looked something like this:

  • eMagnus
  • Renegade x2
  • Mule
  • Nomad
  • Rangers
  • Sword Knights (min)
  • Saxon Orrik
  • Orin Widwinter
  • Kell Bailoch
  • Trencher Master Gunner

Protectorate took the hill first. A unit of Bastions strode on to the hill proudly. Skorne was on the hill next, contesting it with a full unit of Ferox. eMagnus and his Bad Seeds came next, taking the hill with a Mule. Khador never made it to the hill, choosing to hang back and drop bombs on the enemy instead.

The last turn was, of course, the most exciting. Severius had already done some damage to Harkevich. Using Fires of Communion, he converted a Manhunter and three Man-O-Wars. The combined might of these three managed to strike a death blow to Harevich, laying the Warcaster low on the battlefield.

Having lost a Nomad to a vicious onslaught from a Bronzeback Titan, Magnus was down a Warjack. Saxon had been beat into the ground by the same Bronzeback, and Orin was splattered by a Crusader. The Sword Knights had been burned alive by a Rekoner. And one of the Obliterator rockets had been spent on a second Bronzeback Titan, but not before it had charged in and killed the Ranger unit.

eMagnus allotted 2 Focus to the Renegade with the Obliterator rocket intact, 2 to the Mule on the hill, and he kept two for himself. The hill was contested by three remaining Bastions, and a single Cinerator. Destorying these models would give eMagnus the hill, and using his feat would seal the deal preventing Skorne from moving towards the hill.

Kell Bailoch activated first, taking a shot at a Bastion, but missed. Not a good start to the dice rolling. The Trencher Master Gunner moved up, using his Scattergun to spray two of the Bastions. Although he didn’t kill either, he managed to do enough damage to weaken them significantly. EMagnus moved towards the hill, used Killbox to prevent Skorne from coming towards the Merc army or the hill, and then cast Mobility. He then used his Scattergun to spray the same two Bastions that the Master Gunner had shot previously. Excellent damage rolls destroyed two of the three remaining Bastions. This left a Bastion and a Cinerator on the hill. Victory was within Magnus the Warlord’s grasp.

The Mule charged forward at the Cinerator, smashing it to mush with the Battle Mace. The Renegade charged the Bastion, and sawed the warrior to bits with the Shredder. With all the Protectorate warriors now dead, the hill was uncontested and belonged to Magnus the Warlord.

On the next turn, Skorne activated and under Magnus’s Feat could not move towards the hill, or move in order to attack the Mercenary Force. Even the Cannoneer was too far away to target any models on the hill. Unable to do anything to affect the outcome of the game, Skorne ended their turn giving a Control Point to Magnus the Warlord.

The game ended, and Magnus was once again victorious!

That win puts me at 5-1 with Seeds of Sedition. It was a fun game, but very grueling. Fighting on all sides makes for a very challenging game.

REALMS OF THE FLATLANDS

Southpaw Arts and Designs: Advanced Deployment makes cool gadgets, widgets, and tokens for your favorite role-playing and miniature games. Although it is not released yet, they will be featuring a “Portable Terrain Set” called the Realms of the Flatlands. From the looks of it, it features acrylic templates and terrain for use with miniature games like WARMACHINE and HORDES.

Keep your eye on them, they make some pretty cool stuff.

Realms of the Flatlands

Coupon: Save 15%

Awesome

Image via Wikipedia

Southpaw Art & Design makes groovy tokens and gadgets for your favorite miniature games. Right now they are offering a coupon to save you a little money when you order their swag. Just enter CONCRUD to receive 15% off your next order! They have just returned from Lock & Load put on by Privateer Press, and have some new goodies coming out soon! And don’t forget to check out their Blog, Advanced Deployment, for more information.

No Quarter Covers Lock & Load! (via nqmagazine)

No Quarter not only has a new blog on WordPress.com but will be using it to give coverage of Load & Load.

Can’t make it to Lock & Load? Not to worry. No Quarter Magazine has you covered. Your friendly neighborhood editor-in-chief will be providing exciting coverage of the entire event starting first thing Saturday morning. Check back here for tournament results, interviews with staff and players, and tons of pictures of all the action taking place at Lock & Load GameFest 2011! -Aeryn … Read More

via nqmagazine

DAMN LUCKY

Hippie Powers Man!

Image via Wikipedia

Have I mentioned that I really like the Seeds of Sedition theme force?

A few weeks back a club night, we were short one player. So two of us joined forces with 35 point armies against a third guy who used a 75 point army. We used Mercenaries (Damiano and eMagnus) against Khador (eButcher and Irusk.) Long story short, although many Steelheads and Sword Knights had to die to get the job done, we ended up winning the game. Damiano cornered Irusk and cut him down while The Warlord chased The Butcher into the woods to seal the madman’s doom.

Last week, I faced off against Circle Orboros. The Circle Orboros is an alliance of magic-wielding hippy druids and their constructs, chompy beasts, and the savage half-naked Tharn. They are fast and maneuverable, and hit hard on the charge.

I play Circle myself, so I knew the challenges that I would be facing. I had my army made ahead of time, but my opponent had the luxury of eyeing my stuff up and creating a list based on what I already had on the table. He chose Balder the Stonecleaver, mainly because of Solid Ground, as well as, the ability to make forests to block my LOS. He chose to use a few extra Warbeasts probably because he could easily see that I had two Heavies (Defender & Mangler) and three Lights, including two Renegades and a Talon.

The battle went a lot like I thought it would. He did everything he could to block my LOS and constantly kept up Solid Ground in order to defend against Obliterator shots from the Renegades.  By the time the fourth round came knocking, most of my army was pushing up daisies. I had a few scant Sword Knights left along with Saxon, a single Trencher Scattergunner, a Renegade minus the rocket, and Magnus the Warlord.

None of the models were in a good place to do anything to Baldur to end the game.

I knew I had to draw Baldur out. I activated Magnus, cast Mobility for a little added SPD and Pathfinder, and then moved into a nearby Forest template. I sat on the rest of my Focus to boost the power field. Crossing my fingers, I ended my turn.

My opponent took the bait, looking to end the game. And honestly by all mathematical odds, he should have won. However, Baldur used Rapid Growth, Forest Walk, and then attacked Magnus. He only managed to land one successful blow, and didn’t do as much damage as he would have liked. Following up for the assassination, a nearby Woldwarden charged in and attempted to smash The Warlord to bits … and missed. Swinging with the second fist … miss. One more swing, and a hit. With the damage roll Magnus managed to weather the attacks and survived with two health boxes remaining. At the end of the his turn, I notice that Baldur has no Fury remaining.

I start out with the Mechanical Arm. I score a hit, Knock Down, and a little damage. Then, Foecleaver X goes to work. Foecleaver X has Armor Piercing special attack along with Powerful Attack. So, eMagnus took two big swings, and sent that hippie straight to Hell. I actually assassinated Baldur with Focus left over!

I am really enjoying the Seeds of Sedition theme list. So far, I’m 4-0-0 with the list if I include the win from the multiplayer game. It offers some cool stuff from the Cygnar range without having to actually play Cygnar. I have always been a big fan of Magnus in any flavor, so this theme force included in No Quarter was a happy surprise.

Anyway, thanks for reading. Keep on playing, and keep rollin’ sixes.

FREE MINI MONDAY 2

A broken egg.

Image via Wikipedia

It’s Monday again, and I’ve got a miniature that I’d like to send out to a nice new home. A friend of mine gave me his miniatures when he got out of the game, and many of the models were broken or damaged. This is the case here, too. I have a single Ferox miniature with a broken (and missing) weapon. The model is partially painted, and the rider is pinned to the mount.

If you’re interested in this model, it’s yours for “free.” All I ask is that you pay for shipping costs. Just send me an email, or leave a comment below.

Have a nice day!

 

WRECK MARKERS

Southpaw Art & Designs is a new company that offers all sorts of tokens and templates for role-playing and miniature games. They are avid gamers making tools and goodies for other gamers! They get their ideas while playing games. I mean, we’ve all had that moment where we say “Man, I wish I had a token, marker, or template for X, Y, and Z.”

Southpaw Art & Designs Wreck Markers

I jumped on board by ordering the combination pack of their Wreck tokens. Although I own plenty of the Privateer Press Wreck Markers for use with WARMACHINE, they are somewhat bulky and I have to constantly take them out of the foam and move them between my bags. But the Southpaw Wreck tokens are small, easy to stash, and inexpensive. A combination pack ran me ten bucks, and I got three 40mm and two 50mm tokens. Not a bad deal these days.

I own some wooden tokens and markers from other companies. They are thin, and sometimes brittle. And they don’t lay flat on the table. But these Wreck tokens from Southpaw are light, sturdy, and made from laser cut Alder wood. I tried them out in my game of WARMACHINE at club night on Thursday and found that I like them so much that I ordered some more.

If you’re looking for some new goodies for your game, give them a look. You won’t be disappointed.