
Gorten and his 'Jacks
A few Thursdays ago, I played a game of WARMACHINE using Gorten against Bloody Barnabas. It was the first time that I faced the Blindwater Congregation, and honestly didn’t know what to expect. The Blindwater Congregation is the second Minion Pact to be introduced in Hordes MKII. Its prime features are the hateful Gatormen, but other amphibious races like the Bog Trogs, Anuras, and Thrullg.
My opponent arrived expecting to play a 35 point game, but we’ve kicked it up to 50 point games on Club Night. So he had to cobble together a few extra models to fill out his list. I believe he added another Gatorman Posse, and Wrongeye & Snapjaw. He may have added a second Frog-Man too, but I don’t remember exactly.
Bloody Barnabas is a bad-ass. His fluff text says “Bloody Barnabas is an aged gatorman warlock and a veteran of countless battles. In the wilds of western Immoren, only a gator of surpassing strength and tenacity could hope to reach his level of combat expertise.” That’s for sure. He has so many special abilities! I mean Counter Charge, Tough, Unyielding, and a sick feat that knocks almost everything on it’s can unless you’re amphibious.
Luckily, my Searforge weathered the battle pretty well. I was using Gorten’s Hammerfall Irregulars at Tier 4. I sent my Hammerfall Gun Corps to their ultimate demise against his Gatormen and Warbeasts. They held out fairly well, but basically acted as a short lived tarpit and speed bump. I had two units of them, both outfitted with their unit attachments. The Theme gave them a lot of added ability to get up field, and this paid off in the end.
Each unit of Hammerfalls had a Bokur attacked to them. I had to commit the Bokurs to making key strikes to finish off models. Both Bokur managed to land decisive blows and remove important models from the table. One finished off a Gatorman unit that refused to fall, and another landed the killing blow on a very stubborn Blackhide Wrastler. In the end though, they were sacrificed for their utility. After landing the important charges on the opposing models, they got murdered with extreme prejudice. Ah, such is the life of a Bokur trying to prove his mettle.
My Gunbunnies didn’t do a lot at first, but they did manage to get tied up with a full unit of Gatormen. Mainly because he didn’t want them sending sprays on the advancing Gatormen. The melee became one where neither the Gunnbunnies or the Gatormen could really do much to the other, so that unit of Gators was tied up for the majority of the game. Now I have to admit that I didn’t plan this out. It just happened that way and worked out for the game.
My Artillery Corps didn’t have many targets, so they weren’t very useful in this game. Since most of the things I would have liked to have shot at were usually Submerged, it was hard to rain down death on anything. They manged to pull off one hit on Barnabas the whole game.
Herne and Jonne were awesome in this game. I took the chance at getting them right up front on the left flank, and it paid off. They ended the career of a Croak Hunter who got a little too close, and then spent a couple of rounds making craters around Barnabas with the Barrage Arquebus. For whatever reason, they became key to the end of the game. I’ll explain that in just a moment.
My Two Drillers stayed close to Gorten, and dished out as much damage as possible to his various Warbeasts. Those things have thick hides, and are hard to put down. Luckily, the Drillers can hit hard and have high ARM. Again, the slow moving Warjacks didn’t get into the fight until the end of the game but Driler #2 landed a solid blow that ultimately won me the game.

Driller #2 - Ready for Action
In the end, it came down to Gorten facing off Old West style with Bloody Barnabas. The sneaky Warlock moved up to the front of the battlefield and popped his feat. Now the entire game I had been playing it safe with an early casting of Solid Ground with followup upkeeps until that very round. I got careless and forgot to declare that I was upkeeping the spell. With Solid Ground down, nearly my entire remaining army ended up Knocked Down. Thankfully, my opponent had some really bad dice rolls and nothing terrible happened as a result of the Feat turn. And Barnabas was left with no remaining Fury. That’s always a beautiful sight to behold …
I had to dedicate some focus to getting my Warjacks and Warcaster back on their feet, but I still had enough to finish the game. Now keep in mind that during this whole game the dice rolling was madness. My opponent was rolling high the entire game, and I was rolling so many 1′s and 2′s that I thought I was suffering from some kind of curse. But then on the Feat turn, Lady Luck smiled on my. Like I said, he rolled terrible … and my dice were coming up all sixes!

Rollin' Sixes!
The Warlock assassination went something like this: A single valiant Highshield (the only one still on the table) pinged Barnabas for a damage point thanks to a high damage roll. Herne and Jonne took a shot at Barnabas, and landed a hit with boxcars. The resulting damage roll was high, and I started to believe that I may be able to pull this assassination run off after all. Activating Gorten, he moved up for a shot …
… at this point, we had to determine if Counter Charge would go off. My opponent was somewhat confused at first, thinking that the 6″ Counter Charge range went up to 8″ due to Barnabas having Reach. He shoved his model up without allowing for a discussion of the rules, and suddenly we had a touchy situation. Without the ability to measure exactly where Barnabas was when Gorten moved, my gut started to hurt a little. (I hate winning a game with the possibility of “cheating” looming over my head.”) We were discussing the situation when suddenly my opponent remembered that you can’t charge when you’re SPD is affected, and his had a spell up that had beefed up his DEF but lowered his SPD. So we agreed that the Counter Charge couldn’t go off no matter what, and we continued the game …
… anyway … Gorten moved up close enough to get off a shot at Barabas. We had already determined that before the Counter Charge issue. I rolled, and scored a hit with Both Barrells. Using my precious little Focus to boost the damage, it left Barnabas with only a few Damage Boxes left. To end the game, Gorten sent in Driller #2. The Warjack used its only Focus to charge. It landed a hit, and managed to do enough damage to root out that nasty Gator!
It was a good game, and a much needed win for me. Until that point, I had been on a 4 game losing streak with Kraye.
The game was a lot of fun, and the Blindwater Congregation proved to be a tough nut to crack.
That’s all for now.
Keep on rolin’ sixes!
Like this:
One blogger likes this post.