Explosivo ignores the effects of Tune Up.- With Karchev, try using the Power Slide.
- Read this clarification and ruling.
- Yes, boys and girls, in MKII you can declare a charge with your warcaster or warlock, move your charge distance to your target, cast a spell (or use your feat), and then perform your charge attacks.
- Bonuses from Might of Kings do not stack if damage comes from the same source.
- As it stands now, it would appear that a fleeing model can still use its abilities. As long as the ability can still be used by a model that is running, you can still use the ability. Read pages 36 (Abilities) , 46 (Running) , 78 (‘Jack Marshal), and 85 (Fleeing.)
- If you charge, Backswing attacks happen simultaneously but still are considered a second attack so they are not considered to be auto boosted from the charge.
Tag Archives: Rules
RULES RULES RULES
The Mad Hatter has a few more rules for you to consider when playing your games of WARMACHINE and HORDES. Enjoy!
This is easy stuff but was recently discussed at the Tea Party, so I post it here.
Assault Order: If a unit assaults its original target, and the target is destroyed before all the models get a chance to make their assault or charge attacks, the attacks are lost. The assault is only against the original target. The other models may still make normal melee attacks against other targets as usual.
Combo Attacks: You can’t make a Combo special attack like a Combo Strike if either of the systems required for the Combo Strike are crippled. Read page 66 of Prime MKii.
Return of the Mad Hatter
The Mad Hatter is a odd fellow, and he stops by the Autopsy Room from time to time. He showed up all the sudden while I was trying to clean up the table a little, and flopped down on the floor. He started rambling about rules, and such … so here we go …
- Harlan Versh’s Multi Fire allows you to make 1 initial attack + 3 attacks.
- In Steamroller 2010, Trollblood Whelps cannot control an area bur can contest it. They are solos.
- Pivoting is considered moving.
- When a model leaves play, all effects on that model immediately expire, so there is no damage from Spiny Growth if the Carnivean is destroyed in the attack.
- When slamming Ol’ Rowdy into Stryker … interpret “when slammed” to mean “when a model makes a successful slam against” Ol’ Rowdy, so he would be moved unless he was in B2B with Stryker at that time. The knockdown effect is resolved at the same time as the collateral damage, so if Ol’ Rowdy ended up in B2B with Stryker at the end of the slam movement, Stryker could avoid being knocked down.
- If the Choir is singing their “No Shooty Jacks” song, Gun Mages can still shoot the jacks. Magic weapon vs. magic attack is the key to this.
- Counter charge requires the target to end the movement part of its activation as well as advance. As Overtake is an out of turn movement effect, Counter Charge does not trigger. Movement = Any movement a model makes, in or out of turn, voluntary or involuntary. Normal movement = Movement a model makes during the movement portion of its activation. Advance = Any voluntary movement, in or out of turn. In this case, Counter Charge triggers on an advance that ends movement within 6″, so it also works on out of turn (but only voluntary) movement. Overtake is an ‘advance’ movement, so it qualifies for Counter Charge.
That’s all I managed to glean from his ramblings before he got up and wandered off looking for a cup of tea. Maybe I will see him again soon!
MORE WISDOM FROM THE HATTER
The Hatter spends a lot of time at the table, boys and girls, and collects wisdom for you! This is wisdom that will save you time during your gaming sessions! Enjoy.
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Sacrificing movement to attain the aiming bonus doesn’t mean the model cannot be moved by other means – it merely means that you freely give up your movementment phase to achieve the aiming bonus.
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Stormfall Archers had a version of Snipe that will not stack with the spell Snipe as they are named the same. If the Stormfall Archers had “Pew Pew” instead of “Snipe” then it would stack. The name matters.
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Be aware of this change in rules. Remember it’s not Official until it is added into the FAQ.
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Denegra’s MK II spell card “Ghost Walk” reads that a model may “advance” through terrain and obstacles. Please be aware that in MK II the term “advance” has changed somewhat. “Advance” does not refer to “walking.” Advancing encompasses Full Advance, Run, Charge, and other things that are not in the Quick Start rules.
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In MK II, a “Crippled System” has all of its boxes filled in.
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RANDOM WISDOM
The Mad Hatter has some pearls of random wisdom for you … remember this is MKI. This will change in MKII. Maybe.
Q: What happens if I fire an AOE into melee and it misses?
A: It deviates normally. You don’t roll against your own guys before deviation. Remix page 48 says: “An area-of-effect attack that misses a target in melee deviates normally instead of following these rules”
Q: With arterial spray from Absylonia, after hitting the model with the magic attack, where does the spray attack come from?
A: The spray template must be placed from the hit model’s front arc like a normal spray attack would from the model.
Q: When using Kraye it seems that Powerful Charge and and Cavalry charge might stack. Is this correct?
A: Yes, they stack allowing a +4 attack roll from a ‘jack in Kraye’s battlegroup.
That’s all for now.
FENRIS AND BERSERK
Berserk – Every time Fenris destroys another model with a Fellblade attack, he must immediately make one Fellblade attack against another model in his melee range, friendly or enemy.
WORDS OF WISDOM
Welcome again to another edition of “Words of Wisdom.” Enjoy …
- MKI: There’s been some questions about Baldur being able or not being able to Forestwalk after he is placed by Shifting Stones. After being teleported by the Shifting Stones, Baldur cannot move. Therefore, he cannot forfeit his movement. And that means he can’t use Forestwalk.
- MKI: The Avatar‘s Divine Protection allows it to cause an upkeep spell or continuous effect on it to expire by spending one focus. However this does not allow it to prevent System Lock from Darius’s Half Jacks. Just saying…
- MKI: Woldwardens can cast spells from a Warlock’s spell list. But remember boys and girls … warlocks using animi is that they can cast the animus as if it were part of their spell list. However, it is not actually part of their spell list. And Woldwardens can only cast spells from the warlock’s spell list.
- MKI: Shifting Stones can use their teleportation ability on the Sentry Stones because the rule is “The Sentry Stone cannot move, be moved, or be knocked down.” In this situation, the Stones are being placed not moved.
That’s all for now. Perhaps more later!
INCORPOREAL
WOLDSTALKERS
Woldstalkers are constructs not elemental constructs, so they can .. in fact … run.
“Elemental Construct” and “Construct” are different rules. The first one specifies that the model cannot run; the second does not.
WORDS OF WISDOM
Rules. Rules. Rules. Here are some recent clarifications.
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1. Headlocking Typhon will prevent him from making any attacks, as all his weapons are located on the head. While Typhon is Headlocked, he can’t make any attacks so he can’t use Fling to escape the Headlock. However, Headlocks can be broken (according to Remix) in several ways: ”Any effect that causes either model to move, places either model, knocks down the defender, or causes the attacker to become stationary automatically breaks the lock.”
2. Holt can make melee and ranged attacks in the same activation even if he charges. Virtuoso allows him to do so but overriding the standard rules. Virtuoso does not restrict you to making ranged attacks in your melee range if you make melee attacks as well. It even explicitly says he can make ranged and melee attacks in the same activation. He may make melee and ranged attacks in the same combat action. That overrides the restriction against making ranged attacks after a charge. Just like anything else that lets you make ranged attacks on a turn you charged does (like assault, or Zerkova’s ability that lets her make a ranged attack after killing models in melee). Yes, Holt is the man.
3. Can a Man O’War Kovnik use the Command of a friendly Warcaster when attempting to DRIVE a Warjack he is Marshalling? Of course! You can use a commanders CMD stat for any CMD check. That includes making checks for Drives.
4. Shifting Stones are considered to be “Warrior Models.”
5. In the case of Typhon, despite the fact that he has 360 degree LOS, keep in mind that Throw uses the word “away” which is meant to convey that you must throw the model in a path that does not bring it in contact with your base. (Not into your base, or through your base.)
6. When a model Tramples into range to provoke Countercharge or Sudden Death charge, when do you resolve said charge? Is it before or after the Trample attacks are resolved? Yikes, what a question. So confusing, huh? The answer is “before the trample attacks.” First you finish trample movement. This triggers the Countercharge. After the Countercharge you do your trample attacks (taking into account lost aspects/systems due to Countercharge).




