
Summer Rampage starts soon. Megan and I decided that we’d play a practice game to get ready for the League. Besides, I won all those Conflix buildings on Ebay and wanted to put them to good use. I also wanted to use the pre-painted Pegasus Hobbies Craters that I bought recently. So while I started pulling out the miniatures from their foamy homes, Megan got busy setting up the table.
I decided that he would play HORDES.
Faction: Circle Orboros
Points: 329
Model Count: 5
Victory Points: 14
Kaya the Wildborne
Argus
Argus
Argus
Warpwolf

Kaya's Warpack
And Megan got to play Cygnar, with a slight edge of an extra few points.
Faction: Cygnar
Points: 440
Model Count: 5
Victory Points: 14
Lieutenant Allister Caine
> Charger
> Hunter (# 707)
> Hunter (# 812)
> Defender

Caine's Battlegroup
So we rolled the dice and Megan won. Ladies first. She chose to be the First Player. She set up first and got to move first.
Caine gave focus to the Hunters (707 and 812) and kept enough for Flash. She brought the Hunters up to the front to do some shooting. The Hunter 707 blasted and a missed its target ; but managed to determine the range needed to hit the Warpwolf. Hunter 812 popped off a round, tearing fur and flesh on the Warpwolf. The Defender stomped into position between the Hunters and fired off a shot, missing its mark. The Charger ran to the left of the other ‘jacks, positioning himself between two buildings. Caine followed the Charger, taking up a hiding spot behind the hayloft to the left. Then arcane runes flared and he was gone, reappearing behind the Blacksmith shop at the far left edge of the table. He leaned against the building with a wry smile, peeking out at the battlefield.

Cygnar takes first turn

The Hunters up front and aggressive
It was obvious that Caine was out of reach. Megan had made sure that Caine was out of the way. What a surprise! If I knew my wife’s tactics, Caine would be Flashing up to the roof of the hayloft next, and popping his feat. I had to make this turn count because I might be losing a few Argus next turn. I scanned the board, and decided quickly that those Hunters were too close for comfort. Time to hunt the Hunters.
I have to admit that this turn didn’t go too well. I forgot to make sure I used Stealth on Kaya. The first Argus moved forward and Slammed into Hunter 812, but failed the Power Attack’s roll. Kaya cast Spirit door, and appeared next to Hunter 707 and the first Argus. She smacked the Hunter twice Splinter. The first hit scored a Critical Knockdown, and the second one took out the Hunter’s Movement. Good stuff. The Warpwolf, and other two Argus moved into position behind, hoping that Kaya would surived the inevitable onslaught of shooting from Caine next turn. I did manage to remember to save one Fury to transfer damage. (I almost got carried away laying the beatdown on that Hunter!)
Long story short, the turn ended looking like this:

The Hunters hunted
Turn two went very well for Cygnar. Caine walked forward, and started blasting everything in sight. He not only fired his pistols four times, but also popped his feat before Flashing back into a hiding spot behind the Blacksmith’s shop again. Caine’s shooting left all the Warbeasts with moderate damage. Their spirals were looking too colorful for my liking. Kaya had taken 8 points of damage, leaving her with 8 remaining damage boxes. Not cool. And that was just the beginning. The Defender moved again, coming closer. It blasted at one of the Argus but missed. Hunter 707 hacked at Kaya with its axe, missing. Hunter 812 slashed at the Argus that tried to Slam it, biting into flesh and sending blood spattering on the cobblestones. The Charger moved into a better firing position and blasted the Warpwold once, scoring minor damage. All in all, the Warbeasts were hurt badly, and Kaya was wounded.
Turn two for Circle was good enough. One of the Argus moved forward to engage the Defender. (No shooting for you!) Kaya sent one of the Argus to the far left corner of the Hayloft. Then she hit Hunter 707, knocking out its Cortex. The engaged Argus chomped on Hunter 707 twice, knocking out its Third system, the Left Arm. The Warpwolf charged Hunter 812, hitting with both Claws and Throat Ripper. In the end, Hunter 812 was no more.

Rawr!

Turn 3 - Circle Orboros revenge!
Turn three for Cygnar was unlucky! The Defender tried to smash the Argus with its Hammer and missed. Caine stepped up, shot four times at Kaya, and missed three times. The successful hit only iflicted 2 damage. Kaya was down to six damage boxes now. Caine flashed away again, back behind the Blacksmith’s shop. The Charger moved up and shot at the Warpwolf, missing. bad dice rolls were the norm this turn. Nedless to say, Megan was not too happy.
Circle, on the other hand, has a decent third turn. Threshold checks were magical. Everything was fine despite some fury sticking around. The Argus engaging Hunter 707 chomped twice again, turning the ‘jack into a wreck. The one battling the Defender took two bites, inflicting a few boxes of damge to the Defender. The Argus near Kaya ran up to the corner of the Blacksmith shop, stopping on the opposite side of the building from Caine. Kaya finally cast Cloak of Mists on herself, and Rager on the Warpwolf. She saved two Fury for herself because Caine was sure to try his Hit-N-Run tactic again. The Warpwolf must have had a smile on its face as it moved forward, and Power Attacked the Charger. A few dice rolled later, the Charger was Thrown (Double Handed) into the Blacksmith’s shop. The resulting damage knocked out its Movement and Cortex. Nice.
Turn Four was ineffective for Cygnar again. Both Hunters were out of the game. The charger stood up, and fired a shot at the Warpwolf. It missed, misreably, and stoof there to await its fate. Caine emerged from the behind the Blacksmith’s shop again, shooting twice at the Argus that was hunting him. Two shots reduced it to two remianing damage boxes. Flashing away again, the Cygnar gunfighter took up his spot behind the building and hoped for the best.

This picture is posed. The end of the game was so exciting that neither of us took a picture!
Turn Four sealed the deal. The Argus came around the corner, and chewed on Caine. Then with the help of Spirit Door, Kaya appeared behind Caine. She hit him once with Splinter, scoring three sixes. Critical Knockdown sealed Caine’s fate. She hit him again, and then popped her feat. Using the extra Fury, Kaya proceeded to beat Caine into submission. Bad, boy. Bad! The Warpwolf never even had a chance to get his claws on the Gunmage.
So in this practice session of Summer Rampage: Circle Orboros wins!

(Yes, I have No Quarter #25. But both of us forgot to use finishing moves … which sucked. Oh well, next time.)
I’m looking forward to playing some Summer Rampage in DuBois this year. Should be fun!



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