I had an extra Kreoss model laying around, so I decided to have a little fun. Try putting this one in your foam. I guess big K got tired of Amon always having the bigger wrecking ball.
It’s no big secret that people are converting their extra Cinerator figures into Bastions. I did a little research on the topic and found some decent blogged articles. The best recommended using bits to do the conversion. The most obvious would be to hit up one of the bitstores online and buy Bastion weapons to use for the conversion. Yeah, but that would mean dropping around $16 plus shipping. So that option was out for me. Then I read about a dude using the weapon from the Devout. Not a bad idea and the models look great. Still, I was too cheap for this route. I decided that buying the weapon hand from the Revenger would be a nice conversion, but again … yeah, cheap. So in the end, I decided that it really didn’t matter to me if the model was holding the weapon in two hands. I ended up pouring through some of my old Warhammer Chaos Warrior bits, and found that they would do an acceptable job. And I used a ribbon from my bitz box to cover the other hand where the shield should go. Works for me.
From the Privateer Press website, here:
WE WILL HAVE OURS.
The nations of Khador and Cygnar are still reeling from their defeat at the hands of Cryx’s armies within the Thornwood. Meanwhile, the Protectorate of Menoth’s Northern Crusade seizes the opportunity to push into Umbrey while the besieged elven nation of Ios struggles to repel the skorne invaders at their gates. For Cygnar, a chance to retake the initiative emerges when an unusual Cryxian column is discovered heading south. The newly promoted Lord General Coleman Stryker marches to intercept, unaware of the true danger that awaits him.
WARMACHINE: Vengeance brings you the next thrilling chapter of the WARMACHINE saga. Answer the call to war with:
• New warcasters, including new epic versions of some of WARMACHINE’s original warcasters.
• Six new character novice warcasters who bring even more arcane support to their armies.
• New units and solos to expand WARMACHINE armies with new strategic possibilities.
• New narrative fiction picking up directly after the harrowing events of WARMACHINE: Colossals.
• A painting and modeling guide to help you prepare your forces for battle.
• Theme Force lists for each new warcaster, which allow you to create armies based on specialized forces found in the WARMACHINE world.
Steam Technology, whether we are discussing real life 19th century Steam Locomotives or fictional Iron Kingdoms Warjack Technology, is dirty business. The smokebox of a boiler spews steam out of stacks creating a significant amount of smoke, sparks, and hot air. These engines were dirty to be around, and much more so to maintain.
You can help simulate this by weathering your models. You already know about dry brushing and ink washes, but do you know about using oil paints and chalk washes to weather your miniatures?
Oil paints are good for creating patches or streaks of rust for figures or structures. Mostly, you would use darker colors of brown and brown-orange for rust spots and black or brown-black for larger streaked areas to simulate oil leaks or spills. Once you’ve applied the base coat of colors on the model, you can take an old brush with mineral spirits to streak the rust color down the side of the model to simulate age. Again, you can either be very subtle in doing this or just go wild with it. Depends on which faction you are painting and how well maintained the model would normally be: Cryx probably maintains their ‘jacks in a different manner than Cygnar. Keep in mind that it will take about 2 days for the oil paints to dry before you can do anything else with the model. Using a hair dryer or a low heat lamp may help with drying time.
In the same manner, artist’s crayons can be used for creating cool streaking effects, but they are especially useful for highlighting raised surfaces.
I also use Micro Deco Art pens for adding details, marking eyes, and making tattoos. I learned this from a good friend of mine. This was very useful when it came to Retribution models and their tiny details. And yes, there is a bright turquoise marker for those who are interested! You could also use Sharpie markers in the same school of though.
Chalk is also a great way to weather models. You can use chalk dust to lightly sift over buildings to simulate dust and dirt from everyday life. You can also use chalk to simulate mortar lines in textured model brick walls. Rub chalk dust over the model wall allowing the dust to gather in the low places of the model. Then simply take a dry, clean brush and brush away the dust from the higher surfaces of the textured brick wall. The dust should stay in the low places to help simulate the white or gray mortar lines of the brick.
Chalk Washes work well too. Simply use sandpaper to grind down some chalk into a fine dust. Mix this with clean water. I recommend using a small 3 oz cup like the ones sold in the Paper Supplies Isle of your favorite local grocery store. Fill that about half way, and then add the chalk dust to the water. Add about the same amount as would be in a sugar packet. Mix this well. You may have to experiment, adding more or less depending on how deep you wish the color to be in the wash. Then using a clean brush, paint on the wash as you would any other wash. The wash will settle into the low places, joints, and so forth of the model you’re weathering. After you’ve applied a single coat, set the model aside and allow it to air dry. The water will evaporate, leaving the chalk behind to create a grimy, weathered look. (This is really nice to use around smoke stacks and chimneys to simulate ash and smoke stains and markings.) You will likely have to use a clear coat matte sealer to protect the chalked look as it could smear with rough handling.
So that’s about all I have to offer for now. If you feel like trying out any of these little tricks, please check back in with me. Tell me if you liked the effect or if it was a waste of time. Either way, keep learning new skills in your hobby. It keeps things interesting, and fresh.
See you next time, and keep rollin’ sixes!
Being a Daddy keeps me busy and away from my WARMACHINE models. However, I recently became determined to design a “slap it on and get it done” paint scheme for my Protectorate stuff. Some paint is better than no paint, most of the time. I still have some work to do, but trying not to get bogged down in details. I could do that later.
In the last picture, look at the lead Cinerator. My son got a hold of him after I painted him, and chewed on the sword. Nom nom nom.
Originally presented in Warmachine: Colossals
An Intercessor Kreoss force can be chosen from any of the options available to the Protectorate of Menoth, but a themed or Tier list can only be built from a select number of units, (warjacks or warbeasts) and solos. The units required to unlock the special list abilities for Intercessor Kreoss are as follows:
|Tier 1||Army uses only models/units that are among those listed above.
Benefit: Increase the FA of non character Cav solos and units by 1
|Tier 2||Include a unit of Vengers
Benefit: +1 to starting roll of the game
|Tier 3||Include the Fire of Salvation
Benefit: Heavy warjacks with no ranged weapons cost 1 point less
|Tier 4||Include at least one unit of the choir
Benefit: For each choir one jack gets advance move
I really like the Privateer Press Trencher models, and I’ve collected quite a few. I even took the time to paint them because I was a true believer that somehow they would be awesome on the battefield. However, with the high cost of points for the unit, too many options as unit attachments and add ons, and simply better options to take their place like Commandos … the Trenchers are of little use to me in a game of WARMACHINE.
But after a few years of thought, I have managed to find a way that I can utilize my Trenchers and make them useful again …. by using them as USA forces in my games of Secrets of the Third Reich!
Yes, although they are high priced and tend to under perform in games of WARMACHINE, they tend to be inexpensive and effective within a game of Secrets of the Third Reich! When they shoot, they tend to hit. When they toss smoke bombs, the smoke actually hides them from things. And yes, they can usually do pretty well in Hand to Hand combat using their pointy knives on the end of their rifles.
Now if my Long Gunners were good for something other than taking up space in my Army Transport trays…
I’m a big fan of the Stormblades. I usually run them with Epic Stryker. With a full unit of Stormblades, plus their attachments you can dish out some decent damage. And if you use Old Man Nemo and his nursemaid, you can pop his feat and do some naughty things to the enemy.
So anyway, sons and daughters of Cygnar, what do you think this solo will do for us? And will it be at a point cost that makes him worthwhile? Please, share you opinions.
Keep Rollin’ Sixes.