CHECK OUT D6 MAGAZINE

 

The D6 Magazine is a collaborative OpenD6 OGL effort taking place via the D6 Online Community. It includes an interview wit Bill Smith, (writer and developer of the West End Games, Star Wars 2nd Edition, Revised and Expanded), as well as articles and adventures taking advantage of the OpenD6 OGL.

BOLLMAN’S MAY HAVE A HAT FOR YOU.

At TempleCon, Steampunk 2010 was big. There were a lot more people in costume, and many more vendors offering Steampunky wares and costumes. Many of the costumes were topped off, literally, with period appropriate hats. One possible source of quality Steampunky hats would be the Bollman Hat Company located in good old Pennsylvania. Located in Adamstown, the Bollman’s factory offers an outlet store at 3017 N. Reading Road. You can contact them online here or give them a call at 717-484-4361. The company rolls out about 70,000 hats a year under several brand names, the most popular being KANGOL. I am simply amused by the stories that are included with the hats. For example, the 1880′s topper hat includes a story of John Hetherington and how he was fined £500 for wearing “a tall structure having a shining luster calculated to frighten timid people.” Check them out, they might have the hat for you!

YOU KNOW YOU WANT IT

The Mad Hatter has what you need, and we’re not talking about tea. You want it and you know it. You’re itching for it. So here it is …

  • Typhon cannot make Fling attacks while it is frenzied because it cannot be forced.
  • Feora’s Caustic Presence [Fire]: Fire continuous effects Fire that affect enemy models in this modelʼs control area cannot expire. Rolls are not needed because the fire effect will not expire and damage will apply.
  • You can make Gunfighter attacks only within 0.5″, even if you have a melee weapon with a longer reach.
    Vortex of Destruction causes boosted damage against enemy models in Ravyn’s melee range, in this case 2″.
  • Purification does not remove Voltaic Snare.
  • McNaile + Herne & Johnne: Does Artillerist work with the additional 2 AOE’s generated from Scattershot? Yes. The additional shots also benefit from Artillerist. They are part of the same attack.
  • Field Promotion: A model that is promoted to leader cannot make attacks the same turn it was promoted, but it can still perform actions. A newly promoted unit commander cannot make an attack the turn he was promoted. This includes free strikes.

That’s all the dark knowledge that the Mad Hatter has for you today. Go into the world and use it well.

 

 

 

MORE WISDOM FROM THE HATTER

The Hatter spends a lot of time at the table, boys and girls, and collects wisdom for you! This is wisdom that will save you time during your gaming sessions! Enjoy.

maaadhattter


Sacrificing movement to attain the aiming bonus doesn’t mean the model cannot be moved by other means – it merely means that you freely give up your movementment phase to achieve the aiming bonus.

Stormfall Archers had a version of Snipe that will not stack with the spell Snipe as they are named the same. If the Stormfall Archers had “Pew Pew” instead of “Snipe” then it would stack. The name matters.

Be aware of this change in rules. Remember it’s not Official until it is added into the FAQ.

Denegra’s MK II spell card “Ghost Walk” reads that a model may “advance” through terrain and obstacles. Please be aware that in MK II the term “advance” has changed somewhat. “Advance” does not refer to “walking.” Advancing encompasses Full Advance, Run, Charge, and other things that are not in the Quick Start rules.

In MK II, a “Crippled System” has all of its boxes filled in.