|From Guth’s Goodtimes Games|
We like to play scenarios, especially home-brew ones. This is an urban Warfare scenario inspired somewhat by the fluff in Legends. The basic idea is a cityscape battle where two forces are fighting for control of a strategic location within the city. It is intended for use with WARMACHINE.™
- Four Large Structures
- A wall, sandbags, or trench system to act as a fortified position
- 1-4 small to medium scatter pieces of obstacles or low walls
This game was played on a 4×4 game table. You can play the scenario on any sized table you wish.
Roll off normally. The player assigned to be the First Player chooses to be either the Attacker or the Defender. The Defender may choose a single non-warcaster model to deploy to the roof of one of the four buildings. The Defender may not begin the game with any models inside the buildings. However, the Attacker may deploy one non-warcaster model to the interior of a building at the beginning of the game. This building must be within the normal limits of deployment. (10″ normal deployment or 22″ advanced deployment.)
The Defenderwill successfully win the game if she eliminates all enemy models or forces them to retreat from the field of battle. If the enemy Warcaster is assassinated, the game ends immeadiately. If the enemy army is destroyed, leaving only the enemy Warcaster, the game also ends as the Warcaster will quit the field of battle rather than sacrifice herself needlessly.
The Attacker will successfully win the game if she can successfully “take and hold”all four of the buildings. If the enemy Warcaster is assassinated, the game ends immeadiately. If the enemy army is destroyed, leaving only the enemy Warcaster, the game also ends as the Warcaster will quit the field of battle rather than sacrafice herself needlessly.
♦ SPECIAL RULES
Take and Hold: The Attacker can take control of a building if at least a single model with a command of at least 1 is uncontested within the interior of the building. The Attacker may not split up or string out a single unit to hold two different buildings. If a trooper model in a unit is holding a location, that model’s unit may only “take and hold” one location at a time. The Defender may contest the interior of a building in the same manner the Attacker may take control using a single model with a command of at least 1.
Legends, above any other WARMACHINE book, really brings on the urban combat environment. No open fields. No wide hills and valleys. Just narrow streets, looming buildings, and a thousand nooks and crannies for your enemies to hide.