“FRONT STREET” SCENARIO

 

From Guth’s Goodtimes Games

We like to play scenarios, especially home-brew ones. This is an urban Warfare scenario inspired somewhat by the fluff in Legends. The basic idea is a cityscape battle where two forces are fighting for control of a strategic location within the city. It is intended for use with WARMACHINE.

Terrain

  • Four Large Structures
  • A wall, sandbags, or trench system to act as a fortified position
  • 1-4 small to medium scatter pieces of obstacles or low walls

BOARD SIZE

This game was played on a 4×4 game table. You can play the scenario on any sized table you wish.

DEPLOYMENT

Roll off normally. The player assigned to be the First Player chooses to be either the Attacker or the Defender. The Defender may choose a single non-warcaster model to deploy to the roof of one of the four buildings. The Defender may not begin the game with any models inside the buildings. However, the Attacker may deploy one non-warcaster model to the interior of a building at the beginning of the game. This building must be within the normal limits of deployment. (10″ normal deployment or 22″ advanced deployment.)

OBJECTIVE

The Defenderwill successfully win the game if she eliminates all enemy models or forces them to retreat from the field of battle. If the enemy Warcaster is assassinated, the game ends immeadiately. If the enemy army is destroyed, leaving only the enemy Warcaster, the game also ends as the Warcaster will quit the field of battle rather than sacrifice herself needlessly.

The Attacker will successfully win the game if she can successfully “take and hold”all four of the buildings. If the enemy Warcaster is assassinated, the game ends immeadiately. If the enemy army is destroyed, leaving only the enemy Warcaster, the game also ends as the Warcaster will quit the field of battle rather than sacrafice herself needlessly.

SPECIAL RULES

Take and Hold:  The Attacker can take control of a building if at least a single model with a command of at least 1 is uncontested within the interior of the building. The Attacker may not split up or string out a single unit to hold two different buildings. If a trooper model in a unit is holding a location, that model’s unit may only “take and hold” one location at a time. The Defender may contest the interior of a building in the same manner the Attacker may take control using a single model with a command of at least 1.

Legends, above any other WARMACHINE book, really brings on the urban combat environment. No open fields. No wide hills and valleys. Just narrow streets, looming buildings, and a thousand nooks and crannies for your enemies to hide.

City combat is very different from warfare in the open battlefield. Complicating factors in urban warfare include the presence of civilians and buildings of all sorts. Some civilians may be difficult to distinguish from combatants. Tactics are complicated by a crowded environment, limited line of sight and fire because of buildings, enhanced concealment and cover for defenders, below ground infrastructure, and the ease of placement of booby traps and snipers.
Games of WARMACHINE in a city can be a lot of fun as long as both players are comfortable with the changes in play style that will come with adding all the extra buildings as well as the possibility for elevated terrain features.
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