The Hand of Vecna is a potent artifact. The arch-lich Vecna supposedly imbued his limb with fascinating and horrible powers. Legend has it that long after Vecna departed from the Prime, his severed hand persisted due to vile and wondrous enchantments. It is said to appear as a mummified limb, blackened and shriveled. If it is pressed against a stump of a forearm, it will graft itself to its host and begin to function as a new limb, bestowing monstrous strength to the user. If the Hand is Partnered with the Eye of Vecna, the two artifacts combine to bestow even greater abilities to their host. The powers seem to vary depending on the host, but the outcome remains the same: the host is quickly corrupted, and enslaved by nefarious artifacts, often leading to the utter decimation of the host. After the host is destroyed, the artifacts are said to fade away to reappear in a new site awaiting their new hosts to seek them out.
Many other fragments of Vecna’s body have surfaced thanks to the efforts of his numerous priests and clerics. Legends tell of fingers from his right hand, his ear, his teeth, feet and heart all being used a one point in time by high ranking members of his cult. The wildest tale being his free floating skull, aptly named The Head of Vecna.
Vecna is known by many names: The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. No matter what title he is given, Vecna has carved out his own demi-plane of dread and ascended to the pantheon of the deities. He has many followers, and his power continues to grow. He remains hidden, watching and waiting for opportunities to expand his power in the Planes of Existence.
Vecna is usually depicted in religious lore as a powerful magician resembling a desiccated corpse missing his left hand and eye. A constant theme in the cult is Vecna’s never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence.