The phrase “ibssum dal abdur” lends power to the most evil of artifacts, The Crystal Shard, known to some Crenshinibon. This incredibly powerful artifact was created centuries ago by seven liches, powerful undead beings, who combined their powers to create it and were actually consumed by it during that construction.
Crenshinibon is a vile relic of immense power, a crystal shard that draws its magical energy from the light of the sun. Crenshinibon is a sentient artifact, and it possesses a never-ending hunger for power and glory at whatever cost; therefore, Crenshinibon is not a reasoning being. It always desires a powerful wielder, usually a corruptible magic-user of some sort, and greatly enhances that wielder’s powers. The Crystal Shard also insidiously manipulates its wielder and would readily abandon him or her for someone more capable of furthering its goals of ultimate conquest. The relic can lure in thousands of evil-intentioned beings with its magical call, creating a grand army for its wielder and so-called master.
Perhaps Crenshinibon’s most magnificent ability is its power to create an enormous crystalline tower, known as Cryshal-Tirith, which is translated from Elven to Common as “Crystal Tower. In order to create the tower, Crenshinibon first creates an exact duplicate of itself, a square-sided crystal that sometimes glows a green light. The wielder then places the copy of the shard on the ground and recites the words “ibssum dal abdur.” The duplicate crystal expands, growing into the crystalline tower, still an exact image of Crenshinibon, only now of mammoth proportions. The tower itself absorbs the sun’s light, giving it more strength during the daytime. The tower is impervious; it absorbs all attacks against its mirrored walls and reflects them back on their source. The only vulnerable part of the tower is its heart, the pulsating crystal of strength that was used to construct the tower, and that becomes hidden away within Cryshal-Tirith. The tower’s very door is invisible and undetectable to any beings inherent to the present Plane the tower rests upon.
The Shard’s primary attack is on the ego, collecting slaves with promises of greatness and riches. It has little hold on paladins and goodly priest, on righteous kings and noble peasants but one who desires more and is not above deception and destruction to further his ends will inevitably sink into Crenshinibon’s will.
Crenshinibon first came to the material world millennia ago in the distant land of Zakhara. At the time, the artifact was merely a wizard’s tool, though a great and powerful one. It could throw fireballs and create great blazing walls of light so intense they could burn flesh from bone. Little was known about the Crystal Shard’s dark and sinister past until it fell into the hands of a sultan who tried to use it evil powers for good.
This great leader learned the truth about Crenshinibon, and with the help of his many court wizards, decided that the work of the liches was incomplete. This sultan, however, had no dreams of domination; he only wanted peaceful existence with his many warlike neighbors. Using the newest power of the artifact, the sultan created a line of crystalline towers that stretched from his capital across the empty desert to his kingdom’s second city, an oft-raided frontier city about a day’s travel away in intervals. He raised as many as a hundred of these towers, nearly completing the defensive line. However, the sultan had overestimated the powers of Crenshinibon. He believed that the creation of the towers would strengthen the artifact, and normally they would if not so many had been created, but he was pulling the manifestations of Crenshinibon too thin.
Soon after the sultan’s raising of the towers, a great sandstorm manifested and swept across the desert, shattering the weakened crystalline towers. This sandstorm served as a precursor to an invasion by a neighboring sheikdom. The hordes overran the sultan’s kingdom, and the merciless sheik forced the sultan to watch as his family was murdered.
Crenshinibon absorbed a piece of the sultan’s spirit. Finally, with this “second creation” Crenshinibon was complete. The artifact, imbued with the twisted aspects of seven dead liches and with the wounded and tormented spirit of the sultan, would now begin its desperate quest to attain and maintain its greatest level of power, whatever the cost.
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