Storm Over Neverwinter: Session Four


I played Session #4 of the new D&D Encounters season at Sacker’s Collectibles in the DuBois Mall. This one is called Storm Over Neverwinter.

D&D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and do heroic deeds, you’ll earn Renown Points that you can use to get exclusive rewards. Each session only takes 1-2 hours to play, so it’s easy to fit your game in after school or work. And each week there’s a new and exciting challenge. This D&D Encounters season takes characters from levels 3-6.

Adventure Background: Storm Over Neverwinter

The frontier city of Neverwinter has persevered in the face of calamity. Yet even as the city rebuilds, an insidious threat rises from within its walls. Neverwinter’s citizens are succumbing to an inexplicable madness, while from the shadows, an evil cult of Asmodeus spins sinister plans. Unless a group of heroes rises to stop these perils, Neverwinter might face an even greater danger on the horizon.

Neverwinter was devastated by the eruption of Mount Hotenow over 20 years ago and is still rebuilding. Lord Dagult Neverember has declared himself the Lord Protector of Neverwinter and is using his influence and considerable resources to bring Neverwinter back to its former glory. This stabilizing presence has brought merchants and residence back to Neverwinter. However, much of the city remains untamed with danger lurking just around corner.

Over the past few months the Ashmadai, a powerful devil cult, has become more active in Neverwinter. The symbol of their god, Asmodeus, has been seen painted in blood or burned onto buildings. The cult is also rumored to be responsible for a rash of kidnapping happening throughout the city. People disappear for a few days and then return. They bare physical and emotional scars from their ordeal but have no memory of their experiences. All were left with the mark of Asmodeus branded onto their skin.

I chose the Dwarf Knight, the Heir of Delzoun. You can look at the PDF file of the character sheet here. My character’s name is Gardain. He is now 4th level, and next session will be leveling up to 5th.


Our group consisted of two other characters:

  1. Elaya – Female  Wood Elf Druid
  2. Eboncross – Female Shade Wizard


First, read the cartoon about Session Four from the Wizards website.

The session started with our our characters watching as the city guard began to deal with the riots breaking out in the streets. Gardain commented that he was beginning to think that it was the coming Storm that was causing the madness in the city not simply the Cult of Asmodeus.

A girl approached us and explained that she had seen what we did under the docks and at the tavern. She commented that she knew that the cultists were planning on attacking one of the locals named Vargas. Gardain remembered him as the man in the Inn talking abut his wife being placed in the Asylum. The girl offered to direct us to Vargas’s home for 40 gold. Gardain offered to allow her to keep her head if she would accept 25 gold instead. The girl accepted.

On the way, Eboncross and Gardain helped a Wood Elf Druid. She had been riding in a cart with a local merchant, however the guy went crazy and she had to knock him out. The horses went wild, and we tried to help. Gardain attempted to jump up on the cart to grab the reins, and failed utterly. (I rolled a natural 1.) He slipped on the wet cobblestone, and fell down. Luckily, Eboncross was able to us her magic to calm the horses down, and the druid was able to bring the horses back under control.

Meanwhile, we started to notice that small groups of cultists were rushing through the streets, dodging city guards as they could and seemingly heading to a specific place. We surmised that they were converging on Vargas’s mansion, so we decided to hurry. We explained what we were doing, and the Druid decided that she would join us in fighting the cultists.

We mounted up on our riding horses, and the girl directed us GPS style to Vargas’s mansion. We arrived in time to see a group of black-clad cultists break down the front door and rush inside. We rode quickly to the front of the house, and overheard the cultists shouting at Vargas, demanding that he surrender to them.

Eboncross used her magic to go invisible, and creeped into the mansion. Meanwhile, the Druid and Gardain charged right in to see the cultists fighting with Vargas. The man seemed to be holding his own, and tossing Lightning Bolts around like it was going out of style.

Eboncross managed to stay hidden thoughout the battle with stealth checks ranging from 19 to 24 on each check. She was the MVP of this session, using her magic to good effect against the different cultists. And our Druid friend did pretty well, too, using Wildshape and her magic biting skull to injure the cultists.

However, Gardain managed to do very little during the encounter. Wisely, he drank his Potion of Regeneration (5) which made it possible to yo-yp between DEAD and NOT DEAD several times. He focused on the cultist who was doing all the shouting, assuming that he was the leader. It turned out he was a Devil. Gardain took several swings with his magical Hammer, but missed nearly every time. However, two of hits late in the game turned out to be natural “20” and one of those was a Power Strike which dealt 30 damage in one hit. In the end, Gardain managed to kill the Devil and sending him spiraling back into Hell. However, during that time his companions and Vargas had beat down twice as many cultists and ruffians.

Maybe it’s time for Gardain to take a nap … and lay off the Ale.


This was the end of Session #4



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