Gardain Glimmerstone is a cleric of Dumathoin, Dwarf god of mining, underground exploration, and caretaker of the dead. Gardain began his priestly duties by working in the mines, and worked his way up to being a supervisor of mine safety. During this time, he served the dual purpose of tending to the dead who often result in mining expeditions. Gardain volunteered for the trip to Nexus because he wished to accompany the Dwarves who were assigned to explore and mine rare elements from the Island. He knew that in this strange new environment his services would be needed to help the souls of the dying find peace in the afterlife.

Gardain Glimmerstone


Nexus Expedition, Unknown Date. The Mines. The Undead Legion.


  1. Gardain Glimmerstone:  Priest
  2. Fanrael Malwesal: Mage
  3. Krell: Barbarian
  4. Thoven Serpenthelm: Ranger
  5. Eilora Arroway: Druid
  6. Aeranthalus: Ranger
  7. Falion: Paladin
  8. Dray: Assassin

Ψ   After recovering from the battle with the Roper, we decided to follow the strange undead creäture made of skulls and bones. It changed shape, into a vague sphere, rolling away from us in the cavern and then down a wide corridor. Following it, I discerned that this was a naturally occurring tunnel, and that we were proceeding slowly down, thus deeper into the mine and the caverns associated with it. We followed it for some time, and then watched as it came to a halt in another cavern. It started to change shape again, creating a barrier, and a passage. The passage seemed like a gauntlet, filled with snapping jawbones, grasping claws, and clattering tibiae. Beyond the barrier, we could see a gathering of undead as if they were holding court. Legions of undead creatures stood in front of a daïs and throne where a vampire lord sat glittering with silver. Flanking him was a wispy wraith woman and a dark death knight with glimmering eyes.

Proceeding to the gathering,  I softly prayed to Dumathoin to protect me from evil. I felt my god’s power fill me with warmth, shielding me from the dread of the undead legions. I prayed this spell twice more, bestowing the same protection to Krell and Fanrael. Krell because his ability to fight might be needed before we escaped this lingering doom, and Fanreal because he was gripped in magical fear emitted by the Death Knight. We realized that we had been lured into a trap, and I finally discerned that the Vampire Lord must have drawn us in with some kind of charm or enthrallment. Now, here in the middle of hundreds of skeletons, zombies, and worse … we were not in the tactic position to attack and slay the vampire. Quickly, our tactic turned to survival.

In the end, we struck a deal with the vampire. We agreed that we would deliver an impossible amount of Minthril to the Vampire Lord as a trade for the life of the Dwarf Lord that leads the Dwarfs who were enslaved in the mine.This, we lied, would be accomplished in 14 days from now. With that, we were permitted to leave.

And now, we are trapped in a forgotten pocket dimension unsure if our employers will be coming back to open the gate to allow us to go home. We have struck a deal with Spire to wipe out a Bugbear encampment. We have captured an Ant Farm. And now … we have struck a deal with a Vampire Lord based on a terrible lie.

Dumathoin help us. It just keeps getting worse.


The Nexus Campaign Page

NEXUS: Cave of the Ropers


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