MARVELOUS MAGICAL ITEMS
Thureos is a heavy shield made of Mithral. It weighs roughly five pounds and may be thrown as a Ranged Weapon. It is a very rare silvery, glistening metal that is lighter than iron but just as hard. In darkness, the shield sheds light equal to that of a torch. The shield grants a +4 to its user’s Armor Class and also adds an additional +2 to all Dexterity Saving Throws. When thrown as a ranged weapon, it’s Seeker enchantment activates. The shield veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The wielder still has to aim the weapon at the intended target. Thureos inflicts 2d6+4 damage. After Thureos hits its target, it flies through the air back to the person that threw it. This is an enchantment of Returning. It returns to the thrower during the same round that it was thrown, allowing the user to catch it flawlessly as a Free Action. If for some reason the user is suffering a Condition that won’t allow for catching the shield, then Thureos will drop to the ground in the area from which it was thrown.
Thureos has another special magic abilitiy. This ability require Attunement. Afterwards, the shield’s user can activate the ability up to a third of their total level (rounding down) per day simply by their force of will. (Meaning, a 9th level character can use the ability 3 times a day.) The ability function as a Reaction.
DEFLECT: You must have the shield in at least one hand to use this ability. (Wearing it on your back is not good enough!) Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not Surprised. As a Free Action, the missile can immediately be bounced back at the original attacker (even though it isn’t your turn.) Make an Attack roll using the user’s Dexterity modifier as the bonus to hit, and also add in the Proficiency Bonus.
Price: Price 10,200 gp.