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“Death is so terribly final, while life is full of possibilities.”
George R.R. Martin, A Game of Thrones


  • Vrae’ree Everhurden, 3rd Level Drow Elf Wizard
  • Fo, 3rd Level Human Monk [Faction: Lord’s Alliance] Rank: Cloak
  • Tharivol, 2nd Level High Elf Fighter (Moon Elf)
  • Brûne, 3rd Level Paladin, Oath of the Ancients

While in the employ of Lord Dagult Neverember, the Company traveled from the city of Neverwinter to Phandalin to deliver a precious relic to one of the newly formed churches, then headed South towards the town of Greenest. Quite on accident, the Company managed to discover the Karst Caves and later infiltrated the Cult of the Dragon! Having convinced the Cult that they are allies, they are now provided provisions and equipment with the promise of undertaking a secret mission in the Mere of Dead Men. But first, the Company plans to go to Neverwinter to report their findings to the Lord’s Alliance.

Any red text is my DUNGEON MASTER voice. To gain a point of Inspiration for the next game, please leave a comment in the space below describing what you think about the magic items your characters found in the treasury. Was it what you thought it was? Is it cool? Is your character going to keep it or pass it on to someone else?


The two Dragonclaw cultists escorted The Company down the long hallways of the caves below Phlan. They arrived at the treasury in a few moments. The walk allowed Vrae’ree and Fo enough time to make “small talk” and glean some additional information from the two guards. First, they were in the ancient city of Phlan located on the northern shoreline of the Moonsea at the mouth of the Stojanow river. The Cult assaulted the city three days ago and murdered Lord Protector Anivar Daoran. The city’s militia has disbanded and Phlan is in chaos. The Lord Reagent Ector Brahms, greedy noble houses, and labor guilds vie for control of the town. Amidst this chaos, the Cult continues to attain footholds and awaits further orders from higher ranking officers within the organization.

Arriving at the treasury, the Dragonclaws introduced The Company to the Quartermaster, Mazza Tulach. They were allowed entry and allowed to gather equipment under the watchful eye of Mazza. The cache contained many finely crafted weapons and armor, but only a few were magical. Brûne claimed a set of finely crafted plate armor for himself, and Fo gathered several darts. Vrae’ree donned a Drow chain shirt and a rapier. They managed to find some interesting items including a set of gauntlets, a ring, a staff, and a set of boots which all radiated magic.

Now pay attention gentlemen because this is the part where I reveal what your characters found! However, your characters will still not know exactly what the items are to be able to fully use the item’s properties until they have attuned to the inherent magic within the items. Certain magic items require a user to attune to them. Attuning requires a short rest concentrating on the item. Depending on the item, this concentration may take the form of prayers, weapon practice, or meditation.  Refer to page 52 of the “Lost Mine of Phandelver” provided in the D&D Starter Set for more information.

Fo claimed the BOOTS OF STRIDING AND SPRINGING. These boots appeared worn and well used. However, they are very comfortable to wear and magically adjust to fit the user’s feet perfectly. These boots prevent their wearer from being slowed down due to encumbrance or wearing heavy armor. In addition, it allows Fo to jump three times his usual distance.

Tharivol took the GAUNTLETS OF OGRE POWER. These masterfully crafted gauntlets are made of polished steel with gold knuckledusters. On the sleeves of the gauntlets are identical Ogre howling Ogre faces made of gold. While wearing these gauntlets, the user’s Strength is boosted to 19 (+4) giving the wearer immense physical power.

Vrae’ree took the STAFF OF DEFENSE was slender, hollow, and crafted of glass. Yet it was as strong as steel and weighed roughly 3 pounds. While holding the staff, the user gains a +1 bonus to Armor Class. Also, the Staff holds 10 charges after it becomes attuned to a new user who is also a spellcaster. These charges fuel the spells contained within the staff. The spellcaster may use any of the following spells as if they were prepared and as a BONUS ACTION. No components are needed as the staff acts as a built-in focus. For 1 charge, the user may cast mage armor, and for 2 charges the user may cast Shield. If the user expends the last charge within the staff, roll a D20. On the roll of a 1, the staff crumbles to dust. The staff regains 1d6+4 charges every day as long as it remains within a place that it is in touch with the Weave of Magic. If the staff is placed in a place devoid of magic or charged by Wild Magic, it regains no charges until removed.

And Vrae’ree also claimed the RING OF PROTECTION. Is it a simple ring made of Titanium and marked with the Dwarven rune for “shield.” While wearing the ring, it adds +1 to the user’s Armor Class and Saving Throws.


Having armed themselves, they departed from the treasury and took a few moments to find a place where they were alone. Lifting the ruby given to him by Cyanwrath, Vrae’ree looked around at his companions and then bold spoke, “The Inner Sanctum of the Halls of Justice in the city of Neverwinter!”

In a flash of red light, they were gone.





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