The rules for hiding are really are quite simple:

  1. If someone can see you, you can’t attempt to hide from them.
  2. Someone doesn’t see you when they’re not looking at you.
  3. Once hidden, you can be detected via sight, hearing, or both, so don’t be seen or heard.
  4. You can hide in plain sight, given a moment of being unseen or unattended and an appropriate concealment strategy




These don’t even really need numbered list items, because they’re exactly how hiding works intuitively. It’s a convenient breakdown for the following rules cite sections though. Once we get through the citations that support those four points, we can dispose of them.

Interestingly, none of these depend on whether you’re in combat or not, as we’ll see …

DnD Basic Rules Snippet: HIDING

If someone can see you, you CAN’T attempt to hide from them. You can’t hide from a creature that can see you. In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you.

A creature needs to “stay alert for signs of danger all around” in order for it to only usually see you. The implication is that a creature who is not alert for danger all around does not necessarily see you, and whether they do or not is a matter of DM judgement of the situation. The rules-as-written for how creatures can visually detect enemies is therefore exactly the same as how real-life vision works.

Consequently, although this bit of rules text calls out combat in particular, the guidance it provides for how hiding works is not limited to combat. Combat is just a good example of a situation in which “most” creatures are “usually” on high alert and hard to escape the notice of during a fight.

Further evidence, from the same sidebar again:

However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

A distracted creature as described is one not alert to danger coming from your particular approach, even if they’re otherwise alert to danger. So depending on the situation and the creature involved in the mêlée, you may or may not be able to hide effectively.

Once hidden, you can be detected via sight, hearing, or both, so don’t be seen or heard.

If you leave your hiding spot or make noise, you can be seen by those you are trying to hide from at the time. But you can also be discovered simply by not being as quiet or as cleverly-concealed as you think you are at the time. When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score. So if you do a so-so job of hiding your position or you’re not staying absolutely silent, an opponent with keener senses than your ability at stealth will know you’re there.

You use the ability called  “Hide in Plain Sight”, given a moment of being unseen or unattended and an appropriate concealment strategy.

If you hide yourself before anyone knows you’re there, your hiding spot can be in plain sight if your Stealth roll is just that good. Similarly, you can use a moment of distraction to conceal yourself, so that the opponent doesn’t know where you hid when the distraction lets them attend to your general location again. This is a pretty cool implication of the relatively simple rules. It’s also still entirely in-line with the idea that hiding works just how it intuitively would in reality.

For example:

The party is advancing along a curving corridor when they hear footsteps and voices approaching. The party hasn’t tried to be stealthy, and they hear the voices rise in obvious alarm at the party’s audible approach. But there is still a moment before the two parties round the bend and spot each other, and the halfling thief throws herself to the side of the corridor where the floor meets the wall and in the same motion nimbly drapes her cloak over herself, completely concealing herself. She appears to be an innocuous pile of rags in the corner when the orcs finally spot the party.

If the thief’s Dexterity (Stealth) roll beats the passive perception of the orcs, they won’t notice that the bundle of rags is in fact a bundle of stabby sneak-attacking knives until it’s too late — or until they actively investigate the bundle, which they’re not doing because they’re busy actively engaging in combat with the visible threats. The thief had better take advantage of her hiding spot before her friends are all slain and the orcs can investigate her hiding spot!



This kind of thing nicely matches how Arnold’s mud-covering trick works in the first Predator movie, as well as Peeta Mellark’s riverbed hiding spot in The Hunger Games. I also reference the numberous times in The Walking Dead that survivors smeared zombie guts on themselves to Hide In Plain Sight. And it’s mechanically simple to pull off in 5e with core rules, with really no need for Feats like Hide in Plain Sight to be allowed to attempt it. You just need to set up a situation where you can try to hide in plain sight, and beat the Passive Perception of your anticipated opponents. Of course being hidden by being in total cover or darkness is even better, but it’s not the only way to be hidden, and that’s pretty awesome for stealthy characters.

So hiding is fairly intuitive: create or find a situation in which you’ll either be overlooked by observers (harder to pull off, but common), or blocked entirely from their sight, and don’t make any noise that they might hear. Then, hope that you’re more skilled at stealth than they are skilled at noticing hidden things, and that further they won’t come looking for you and actively test their perceptions against your skill.

The most important aspect to remember as a player of a role-playing game is to make sure that you DESCRIBE your action to the Dungeon Master. Your description may make all the difference!


Player #1: “So I use my Stealth skills. I – uh – have a +5 and I roll a …. 13!” Looks up with a hopeful grin.

Player #2:  “So I am using Stealth and that gives me a +5 to my roll … for a 13! So what I do is this … I pull my dark colored cloak around me and stay close to the wall and the shadows. I hold my dagger inside my cloak so it doesn’t catch any of the light.”

In my book, the rolls are the same but #2 is hidden and #1 just got eyeballed by the bad guy with a passive perception of 15. Simple as that.

And finally, it must be emphasised that Dexterity (Stealth) covers more than just hiding — hiding is just one stealthy application. You can approach someone from behind quietly you can creep through shadows in a place completely visible to someone so long as they’re not given reason to suspect a danger in your place and you don’t draw their attention. You can use Stealth to slip away from a dinner party without being noticed. You can use it to creep along a ceiling beam above some alert guards without making them look up.

Hiding s so much more than just stealth.




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