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“Who knows the end? What has risen may sink, and what has sunk may rise. Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men.” – H.P. Lovecraft

Session Roster:

  1. Adabon, 4th Level Wood Elf Fighter
  2. Vrae’ree Everhurden, 4th Level Drow Elf Wizard
  3. Tharivol, 4th Level Moon Elf Fighter
  4. Fo, 4th Level Human Monk
  5. Abernacky, 2nd Level Human Fighter

While in the employ of Lord Dagult Neverember, the Company traveled from the city of Neverwinter to Phandalin to deliver a precious relic to one of the newly formed churches, then headed South towards the town of Greenest. Quite on accident, the Company managed to discover the Karst Caves and later infiltrated the Cult of the Dragon! Having convinced the Cult that they are allies, they are now provided provisions and equipment with the promise of undertaking a secret mission in the Mere of Dead Men. But first, the Company plans to go to Neverwinter to report their findings to the Lord’s Alliance. However, arriving in Neverwinter they discover that the city is under assault by a combination of the Cult of the Dragon and the Red Wizards of Thay!

Last Time: The Halls of Justice


Abernacky wasted no time. He strode to the back doors of the Hall and shoved it open, walking inside. Adadon, Vrae’ree, and Fo followed Abernacky but Tharivol kneeled down to investigate some strange substance on the tile floor. The next door was illuminated only by the few windows that dotted the wall. The door at the far end of the room was hanging open, allowing the chaotic sounds from the streets to seep into the room. Laying near the door was a dead Dwarf wearing the uniform of the Mintarn soldiers, the militia of Neverwinter. In the center of the room were the bodies of more Human Mintarn troops, and that of another Human dressed in simple commoner clothing.

Adabon glanced back at Tharivol. “What did you find?”

The Moon elf rubbed his thumb and fingers together. “Flakes of mud. Smells of sulfur, rotting fish, and saltwater.”

The Wood Elf shrugged. “And?”

Tharivol stood up, wiping his hand on his cloak. “Only one place around here has mud that smells like that: Blacklake Docks.”

The group discussed the possibility of going to the docks, but the conversation ended abruptly as Abernacky rushed out of the room and into the streets. From there, the group intervened with some of the madness that was happening in the streets of Neverwinter. First, they assisted a young half-Elf woman who had lost control of her horse and wagon. Then they stopped five looters from stealing goods from a local shop. Lastly, they were killed a bellicose ruffian who had been threatening people on the street.

A blue dragon flew above them, almost touching the rooftops. It exhaled deeply, shooting lightning at a nearby building. The roof exploded, sending debris raining down into the streets. At that point, Vrae’ree suggested that they focus on the task at hand: finding and reporting intel to the Lord’s Alliance. In the end, they all decided that they should use the escape tunnel in the Halls of Justice to escape Neverwinter. They would figure out what to do next after they were outside the walls.

They returned to the main audience chamber, and Abernacky revealed the location of the secret door which would lead down into the tunnel. They found a set of muddy handprints on the wall, dried mud like the stuff Tharivol had found previously. As the door opened, they saw that there were two bodies of Alliance soldeirs crumpled on the stairs below them. Moving past the bodies, they continued down the steps to a landing where they found that the door ahead was not locked as it should be. Instead it was hanging wide open, partially broken off of its hinges from the inside.

They continued forward to find two more bodies, one of a higher ranking officer in the Alliance and one of a Mintarn soldier. Both had been stabbed from behind, the death strike landing precisely at the base of the skull. Fo and Abernacky recognized the office, but they didn’t have time to stop. Moving forward, they climbed the steps to a second door. This one was knocked partially off its hinges from the inside like the one below. Moving through the door they entered a small room with no windows. Ahead of them was a large 4′ x 4′ grate. The grate barely let in anylight as the slats were thin and angled to make it hard to see through unless you were right up on it. The grate could be unlocked with a latch from either side, andwas hinged on the top to allow the grate to swing out from the room. Abernacky explained that one the other side was a large grassy field near the bank of the river. It would take them out of the city on the Southwest edge.


Arvik Zaltos stood on the bank of the Neverwinter River, watching the embattled city from afar. He had already adduced that the siege would fail. Neverwinter would weather disaster again. But Cyanwrath did not want the city to fall, only to suffer. The true target had been Helm’s Hold prison. And that mission was a success. All was in order.

Even the unexpected combatants at the tunnel was not a true worry. They had caught him unaware and their force magic had knocked him into the bank of the river. But he had left more than enough animated dead there to finish them off. And even if they did survive, they would be fools to track him. They would be rushing to their own doom.

He continued to walk along the muddy expanse at the perimeter of the city’s walls followed by five Dragonclaw assassins. They moved swiftly in the darkness ever closer to their destination: the Inn known as The Moonstone Mask.

Arvik spoke in a hushed tone to his Dragonclaw companions. “The bordello holds a great number of the nobles of the city.” He cracked an evil grin. “We leave none alive.”


… to be continued …



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