“There are many magic rings in this world, Bilbo Baggins, and none of them should be used lightly.” — Gandalf
Rings bestow magical powers upon their wearers. Anyone can use a ring. Typically a character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings. Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum.
THE FAILSAFE RING
A Failsafe Ring is inscribed with runes related to gods of luck and good fortune. Upon rolling a natural “1” when wearing this ring, you can choose to ignore the effects of such a roll. Your attack is not re-rolled, but if your blow would have hit otherwise with 1 + your attack score, then you hit. Otherwise you miss, but incur no further effects of a “critical fumble.” You may activate this power 3/day as a Bonus Action. If you have luck points, such as from feats, domain, or enhancement, you gain 1 additional luck point a day while wearing this ring.
Additionally, the Failsafe Ring has an ability that protects it’s wearer from harm. It has a Word of Recall spell that activates when the wearer reaches Zero Hit Points. The Word of Recall teleports the injured wearer instantly back to a predetermined sanctuary. The wearer must designate the sanctuary , and it must be a very familiar place.
The actual point of arrival is a designated area no larger than 10 feet by 10 feet. The wearer can be transported any distance within a Plane but cannot travel between Planes. The wearer can transport any objects carried, as long as their weight doesn’t exceed The wearer’s maximum load.