For an adventurer, the availability of magic items, including armor, weapons, backpacks, rope, and similar goods is of paramount importance, since magical equipment can mean the difference between life and death in a dungeon or the Underdark.



This lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. After being lit for 1 minute, the enchantment is activated and a small symbol of Tempus appears on the base. During combat, any friend who is within the glow of this lamp feels the Might of Heroes flowing into them, heightening their strength and speed to smite the enemy. Each friendly target gains +1d4 to attack rolls and Armor Class while within the light of the Lamp.


The lenses of this item are made of dark crystal. Even though the lenses are opaque, when worn they enable her to see normally. The lenses burn with a dark light while worn. If the wearer so chooses, she may use 1 Action to try to Transfix a target within 60 feet. The target must make a Wisdom saving throw, and does so with Advantage if you or your companions are fighting it. If it fails the saving throw, it is Transfixed by you until the spell ends or until you or your companions do anything harmful to it. The Transfixed creature will be hit automatically by the next attack done to it.


These leather braces are worn over the shoulders to hold up pants. The straps form a Y shape at the back. At will, the wearer may cause two mighty wing of crackling blue energy to spring from his back. The target gains a flying speed of 60 feet for an hour. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. This ability may be done 3 times a day and recharges during a night of the Full Moon.



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