NO QUARTER #24 had a great article about railroads in the Iron Kingdom. The cover was great, but my eyes were immediately drawn to the tracks themselves. I noticed that the cross tie sleepers were not embedded in the ballast of any kind. I then noticed the obvious pollution and wreckage along the tracks. How … Continue reading THOUGHTS ABOUT IRON KINGDOMS RAILROADING
Steam Technology, whether we are discussing real life 19th century Steam Locomotives or fictional Iron Kingdoms Warjack Technology, is dirty business.
Some of my Cygnar miniatures.
The Iron Kingdoms possess a rich history—and a tumultuous future—full of unique monsters, deities, heroes, and villains. Immerse yourself in the detailed world of gritty conflict and sorcery with the Iron Kingdoms RPG. Unleash the power of mechanika, the fusion of magic and machine. Take on the persona of unique character classes, like the gun … Continue reading IK
We’ve been playing the Firefly RPG by Margret Weis Productions.
Who doesn’t want a big robot to smash his enemies to paste?
Since there is a link between the Iron Kingdoms and steam locomotives, I often read posts on the Privateer Press forums about model railroading. Most of the time the questions deal with scale and cost of materials. Most of the time the other people responding are correct. However, not always. Please refer to this link … Continue reading MODEL RAILROAD SCALES
New stuff from Privateer Press in June 2011.
Freight cars are a very important part of the railroad system.
One of the first things that snatched my attention when it came to the Iron Kingdoms was the aspect of trains and railroads. I remember seeing the Man O War box and saying, “What’s this game that has armored dudes jumping out of a boxcar!?” After reading more about WARMACHINE, I realized that railroads and … Continue reading Coal, Water, Ashes, & Sand