Abraxas’s Level 7 program began in 1975 with only one site and only 30 clients. Now, many years later, Level is a national leader in delivering personalized and collaborative services to improve humanity and provide protection for our fine country. Funded by the Contingency Operations Fund, Level 7 provides innovative human improvement to provide the military forces needed to deter war and to protect the security of our country. The department’s headquarters is at the Pentagon.
INCURSION is set in the world of Secrets of the Third Reich and is the ultimate combination of board game and miniatures game. Armored troopers of the US “Lucky Seventh” and stalwart commandos of the United Kingdom’s MI-13 hurtle through underground bunkers and combat the monstrous forces of the German SWD in a furious race against time. The Doomsday Device is ticking and neither the Allies nor the Axis can fail. This two player game features a tight story line campaign that culminates in an epic and desperate climax. The game mechanics are simple to grasp allowing players to instantly focus on their tactical options. Game play is incredibly fast-paced and tense and players choose their forces through a card-based Requisition Point system. The game is played on a board with a special card deck and highly detailed 30 mm metal miniatures. You can also use the miniatures in games of Secrets of the Third Reich. Rules can be found for them here.
In 1946, after stunning German victories on both fronts largely attributed to Vergeltungswaffe 4, a compound that kills painfully and resurrects corpses as dangerous animate objects, Franco joined the Axis. Spanish forces backed by Brandenburger commandos and Fallschirmjager Drop Armor assaulted the British held rock of Gibraltar. Germany claimed the ancient fort with its network of caves and aggressively expanded it into a vast underground research, command, and control center, plumbing the depths of the Rock. In 1949, allied forces mount a massive offensive to retake it. The campaign is bloody and hard-fought but ultimately successful. German and Spanish personnel escape by U-boat from underwater chambers. US and British forces enter the German compound only to be beaten back by the horrors that lurk within the vast twisted labyrinth under Gibraltar. Many commanders feel that the only recourse is to seal the caves from the surface, so that is done. Unfortunately it is impossible to determine the lo cation of all the undersea tunnels. Zombie naval mines damage or destroy numerous smaller vessels and sink the aircraft carrier Lexington as they sally forth from these undersea caves. MI-13 stumbles onto communiqués detailing German SWD plans for a diabolical Doomsday Device under Gibraltar. Given the effectiveness of previous SWD attacks, the credibility of these reports cannot be ignored. The decision is made to clear the caves. MI-13 Commandos and elements of the US Lucky Seventh invade the stronghold in a desperate race to shut down the Doomsday Device before it can be deployed.
A bunker is a defensive military fortification designed to protect people or valued materials from falling bombs or other attacks. Bunkers are mostly underground, compared to blockhouses which are mostly above ground. They were used extensively in World War I, World War II, and the Cold War for weapons facilities, command and control centers, and storage facilities (for example, in the event of nuclear war). Bunkers can also be used as protection from tornadoes.
Trench bunkers are small concrete structures, partly dug into the ground. Many artillery installations, especially for coastal artillery, have historically been protected by extensive bunker systems. Typical industrial bunkers include mining sites, food storage areas, dumps for materials, data storage, and sometimes living quarters. When a house is purpose-built with a bunker, the normal location is a reinforced below-ground bathroom with fibre-reinforced plastic shells. Bunkers deflect the blast wave from nearby explosions to prevent ear and internal injuries to people sheltering in the bunker. Nuclear bunkers must also cope with the underpressure that lasts for several seconds after the shock wave passes, and block radiation.
A bunker’s door must be at least as strong as the walls. In bunkers inhabited for prolonged periods, large amounts of ventilation or air conditioning must be provided. Bunkers can be destroyed with powerful explosives and bunker-busting warheads.
Play the diabolical Axis or the stalwart Allies in the 2nd edition of this critically acclaimed board game.
Welcome to the Grindhouse.
Armored troopers of the US Lucky 7th hurtle through an underground bunker combating the monstrous forces of the German SWD (Special Weapons Development) in a furious race against time. The Doomsday Device is ticking and neither the Allies nor the Axis can fail. The mechanics of this two player game are simple to grasp allowing players to instantly focus on their tactical options. Players choose their forces for each mission through a card-based Requisition Point system making every game totally unique.
“The Cats of Ulthar” is a short story written by American fantasy author H. P. Lovecraft in June 1920. In the tale, an unnamed narrator relates the story of how a law forbidding the killing of cats came to be in a town called Ulthar. As the narrative goes, the city is home to an old couple who enjoy capturing and killing the townspeople’s cats. When a caravan of wanderers passes through the city, the kitten of an orphan (Menes) traveling with the band disappears. Upon hearing of the couple’s violent acts towards cats, Menes invokes a prayer before leaving town that causes the local felines to swarm the cat-killers’ house and devour them. Upon witnessing the result, the local politicians pass a law forbidding the killing of cats.
It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir to the secrets of hoary and sinister Africa. The Sphinx is his cousin, and he speaks her language; but he is more ancient than the Sphinx, and remembers that which she hath forgotten.
Godlike: Superhero Roleplaying in a World on Fire, 1936-1946, was created by Dennis Detwiller (co-creator of Delta Green) and Greg Stolze and was published by Arc Dream Publishing. The game offers a unique setting where superpowered individuals (known as “Talents”) are introduced into an alternate World War II timeline, and the Godlike RPG rules are also notable as being the first to use the innovative One-Roll Engine for skill and combat resolution.
Players can to participate in the D-Day Invasion, the Battle of the Bulge, Operation: Market Garden, and many other famous military engagements of the period. However, this time around they’ll be able to lift tanks, turn enemy soldiers into salt, or fly unscathed through anti-aircraft fire. But for all their power, Talents can still wind up K.I.A. if they take a bullet to the head.
While the world of Godlike is filled with soldiers of all sorts, the players take on the roles of “Talents,” men (or women) who’ve been blessed with special powers allowing them to fly, shrug off bullets, or even project flames from their hands. However, none of the characters in Godlike are invincible. And even if they can walk through a hail of gunfire, the proximity of enemy parahumans can sometimes lead to unexpected drops in power, allowing the mightiest Talent to be killed by a mundane sniper.
A perfect example of the lethality of Godlike can be seen in the game’s write-up for Der Flieger, Germany’s first and most celebrated parahuman soldier. With the ability to fly at great speeds and generate massive sonic booms, Der Flieger personally downed more than 35 Allied planes during the Blitz of London. But despite his ability to elude traditional anti-aircraft fire, Der Flieger was eventually shot down by special rounds created to detonate whenever a target flew into their explosive range. Such is the life of a super-soldier in the world of Godlike.
Godlike introduced the One-Roll Engine, a generic system that uses matching results on multiple 10-sided dice to measure success. The system is notable for being able to resolve initiative, hit location and damage with a single roll.
To determine the number of dice being rolled, combine the values of the appropriate stat and skill. If you’re trying to fire a rifle at the enemy, for example, you would combine Coordination and the Rifle skill. Let’s say the value of coordination was 3 and your rifle skill was 4. This would give you a total of 7, meaning you would roll 7d10 to try and hit your target.
Once the number of dice have been determined, roll them and look for matching numbers. If a player rolled 5d10 and got results of 2, 3, 7, 3, 9, then they would have a pair of threes as their only match. This is expressed as Width x Height, with width being the number of matches (2 in this case) and height being the value of the matching numbers (3 in this case). Therefore, the previous example would result in a roll of 2×3.
If a player rolls multiple pairs (3×2 and 2×7, for example), they choose which one to use. The other match is discarded. This allows players to select between an attack that occurs more quickly or deals out greater damage.
When all combatants have rolled for their attack, initiative is determined by width. The highest width is resolved first, then the next highest, and so on. If the attack hits, height determines the hit location (with 10 being a headshot) and width indicates the amount of damage done. In the Godlike RPG, damage comes in two forms: shock or killing. Players mark off damage to hit locations by either making a slash (shock) or an X (killing). If the head or torso are even filled with Xs, then the character is dead.
The Godlike RPG can be ordered in PDF form from sites such as RPG Now and DriveThru RPG. This includes the basic set and all the expansions, as well as a number of free PDF adventures and supplements. Most of the Godlike adventures are available for as little as $5 in PDF form, which offers great savings over physical copies from eBay or Amazon. The Arc Dream Publishing website also offers free material.