The Age of Worms Adventure Path (or simply Age of Worms) is the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon Adventures magazine. A campaign designed to take player characters from 1st to 20th level, Age of Worms was given an Honorable Mention in the “Best Adventure” category of the 2007 ENnie Awards.
Age of Worms differs from the first Adventure Path primarily in its use of established Greyhawk characters, locations such as the Free City of Greyhawk, and items such as the Rod of Seven Parts. Though the series is set in a somewhat abstracted World of Greyhawk (the Free City of Greyhawk becomes the Free City, etc.), supplements were made available online that gave conversion notes for Dungeon Masters wishing to adapt it to other Dungeons & Dragons campaign settings such as Eberron or Forgotten Realms.
Age of Worms develops from a small town of Diamond Lake, leads to intrigue in the Free City, and then on to a mysterious cult that serves as a front to bring about the events leading up to the Age of Worms. As the players encounter the various architects of the plot, they uncover the nature of the coming age, and battle the ultimate masterminds behind it. In the end, they face off against the two primary antagonists: Dragotha, a powerful undead dragon, and his master, Kyuss.