A mine is a hole in the ground, owned by a liar.
Evinrood was founded about two hundred years ago by the wandering wizard, Bartholomew Evinrood after purchasing a salt mine from a Dwarf. He used his magic to raise a tower from the earth, and settled in to convert the mine into a stronghold for his experiments and treasures.
Over the years, a sprawling village slowly flowered around the old wizard’s tower. The hills nearby turned out to be sprinkled with deposits of not only gold and silver, but zinc, copper, and lead, all essential for trade. Soon the village had turned into a city filled with ne’er-do-wells hoping to strike it rich. Before long, the city was named after it’s founder. Evinrood was born.
Few were lucky. The chances of an individual prospector finding a valuable lode were slim indeed. The gold-seeker often worked in a stream bed. A tin pan was filled with sediment and water. After shaking, the heavier gold nuggets would sink to the bottom. Rarely was anything found of substantial size. The best case scenario for the prospector was to locate a large deposit and sell the claim. Those who were not as lucky often eventually went to work in evinrood’s salt mines.
Mining salt was not easy. It was dangerous work, mainly due to the rapid dehydration caused by constant contact with the salt (both in the mine passages and scattered in the air as salt dust), among other problems borne of accidental excessive sodium intake. Nevertheless, the wizard’s coin spent well and it was plentiful. Salt mining became the main industry of Evinrood.
Most of Evinrood’s inhabitants are miners and laborers, serious folk who spend most of their lives toiling below ground. Shifts are ten hours a day and six days a week. When the miners are not working or sleeping, most can be found at the various saloons for gambling or drinking, to engage in the occasional bar fight, or even to hire a prostitute.
Law enforcement in Evinrood is crude. There is a town Sheriff and six lawmen. However, vigilante justice is common. Occasionally a posse, or hunting party, would be raised to capture a particularly nettlesome miscreant.