1489: TYRANNY OF DRAGONS

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The year is 1489.

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

Make your decision … RISE UP or BOW DOWN.


frsclogo In the employment of Dagult Neverember, the Open Lord of Waterdeep and the Lord Protector of Neverwinter, they travelled to Phandalin by way of the High Road. They were hired to escort a wagon carrying a holy relic. It seemed like an easy job. They are pulled into the conflict arising between the Cult of the Dragon and all of Faerûn. Will our heroes survive the Tyranny of Dragons?

A 12 part D&D 5th edition Tyranny of Dragons campaign by Big Rich


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Tricked by the Red Wizard named Arvik Zaltos, the playing characters are arrested, tried, convicted, and sentenced to the sanitarium of Helm’s Hold Cathedral. Unknown to the Regent of Neverwinter, the cathedral has been captured by the enemy. Now, the playing characters are subjected to horrific torture on a daily basis … until finally they are able to make a prison break. Will they find their freedom, or remain slaves to darkness?

A six part 17th level D&D 5th edition Tyranny of Dragons campaign by Big Rich


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In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

An D&D 5th edition Tyranny of Dragons campaign by Big Rich


rotlogocaptureThe Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

A five act D&D 5th edition Tyranny of Dragons Adventure Path by Big Rich


 

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