
Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.
Many people in the worlds of D&D worship different gods at different times and circumstances. In the World of Mawveth, the people observe a pantheon of gods assigned to different aspects of mortal life and civilization. They might pray to Istus for luck in love, make an offering to Hextor before heading out to a skirmish, or pray to The Waymaker for a sick friend to recover quickly — all in the same day. Many people have a favorite among the gods, one whose ideals and teachings they make their own. And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god’s ideals.
In Mawveth, the “gods” are patrons. The patrons are tutelary deities, a spirit who is a guardian, saint, or protector of a particular place, geographic feature, person, lineage, nation, culture, or occupation. The unlearned might call them “gods.”
These “gods” fall into the following D&D 5th edition Divine Domains: Arcana, City, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Protection, Tempest, Travel, Trickery, and War.
Although there are many gods, goddesses, and other beings who claim to be gods this list is exhaustive in those primary gods worshiped by the folk of Mawveth.



Deity | Alignment | Suggested Domains | Symbol |
---|---|---|---|
Saint Cuthbert (Zeal) | Good | War | Wooden Cudgel |
Heironeous (Honor) | Good | War | Lightning Bolt |
Ehlonna (Woodlands) | Good | Nature | Unicorn’s Horn |
The Waymaker (Grace) | Good | Life | A Shepherd’s Crook |
Zagyg (Lore) | Good | Arcana | The Number “13” |
Bahamut (Justice) | Good | Life | Silver Dragon’s Head |
Ringlerun (Magic) | Good | Knowledge | Fiery Outstretched Hand |
Strongheart (Bravery) | Good | Light | A Silver Sword |
Elkhorn (Loyalty) | Good | Forge | A red gem |
Figgen (Luck) | Good | Trickery | Stack of Coins |
Mercion (The Sea) | Good | Tempest | Curling Wave |
Celestian (Wanderers) | Neutral | Knowledge | Circle of 7 Stars |
The Raven Queen (Fate) | Neutral | Life, Death, Grave | A Raven |
Fharlanghn (Inspiration) | Neutral | Nature, Knowledge | Road Traveling into a Sunrise |
Zaphiel (Lost Children) | Neutral | Life, Light | Children Holding Hands |
Mammon (Greed) | Neutral | Forge, Arcana | A Single Coin |
Meerclar (Mischievousness) | Neutral | Trickery | A Cat |
Gord (Rebellion) | Neutral | Trickery, Forge | A Curved Dagger |
Asgorath (Crafting) | Neutral | Forge, Life | Multicolored Disk |
Hextor (Strife) | Evil | War, Tempest | Battleaxe |
Arioch (Chaos) | Evil | War, Arcana | Red Circle with Arrows Extending in All Directions |
Kyuss (Mutation) | Evil | Death, Grave | A Green Worm |
Nerull (Death) | Evil | Death, Grave | A Black Skull |
Tharizdun (Entropy) | Evil | Knowledge, Arcana, Trickery | A Black Sun |
Vecna (Hidden Knowledge) | Evil | Arcana, Knowledge, Trickery | An Eye in the Palm of a Left Hand. |
Tiamat (Tyranny) | Evil | War, Light | Pair of eyes surrounded by seven stars |
Immick (Destruction) | Evil | Death | A Mass of Tentacles |
Moloch (Wealth) | Evil | Arcana, Knowledge | Fiery Furnace |
Asmodeus (Prince of the Nine Hells) | Evil | Trickery, Arcana | A Red Pentagram |
Erythnul (Slaughter) | Evil | Death, War | Bestial Mask |
Zargash (Storms) | Evil | Tempest | Skullcap Helmet |
Warduke (Might) | Evil | War | Bat Winged Helmet |
Zarnak (Assassins) | Evil | War | Dark Hood with Blue Eyes |
Kelek (Power-Hungry) | Evil | Arcana | Staff with Dragon Wings |
Incabulos (Plague) | Evil | Grave, Death | Green Eye in Red Diamond |
Orcus (Undeath) | Evil | Death, Grave | A Rod Topped with a Skull |
Demogorgon (Insanity) | Evil | Trickery, War, Arcana | Four Red Eyes |
