MONK CRITICAL HITS

LOST CHILDREN OF TOPHET

SESSION ONE

Once upon a time in Seven Towns, a priest from Tophet visited the Burgomaster asking for help. The priest, Father Gemtun, explained that for the past six months children have been vanishing from their homes in the middle of the night. Despite their efforts, the people of Tophet have not been able to solve this mystery.

Thus far 26 children have been lost.


The Burgomaster sent word throughout Seven Towns, seeking heroes. Each town chose their representatives with the hope of recovering the children and maybe beginning a relationship with the usually xenophobic Tophet. Each hero received provisions for the trip along with ten gold pieces as payment for their service.


The heroes traveled to Cook Trading Post at Crossroads. They heard rumors on the road of goblins ambushing lone riders and small bands along the road South. However, none of them encountered any issues along the way to the Trading Post.


With the assistance of Brian and Karen Dragoncache, they met with Father Gemtun. He paid them each ten gold with promises of ten more when the job was finished.


Once they were on the road, they proceeded further South towards the Somber Woods. From there they would need to enter the forest itself, passing through it to the boundaries of Tophet.

A few hours into the trip the group intervened with a battle between some goblins and a lone horseman. The man escaped into the woods, and the group defeated the goblins, taking one captive.


The group noticed that the goblins were strangely warped and mutated. As they continued South, they debated what the source of the mutations might be. All the while, Father Gemtun remained quiet.

LOOK, I WROTE STUFF!

I have been slowly adding some PDF documents to DM’s Guild. I can’t promise that any of its any good. It’s just stuff that I have used in my homebrew games of Dungeons & Dragons. Maybe someone else will get some use out of it. Each one is $1 for a PDF download.

GRIMDARK is in its third edition right now. It is a variant rules system that allows you to play a “grim and gritty” version of D&D 5th edition. The system features low hit point totals, changes to how armor works, and new rules for resting
.https://www.dmsguild.com/product/258346/Grimdark-A-Sneak-Peek

DM Rich discusses the artful use of a Total Party Knock Out to replace the traditional TPK.
https://www.dmsguild.com/product/269062/TPKO-The-New-TPK?affiliate_id=148595

This Special Reference Document discusses the issue of Resurrection in games of D&D 5th edition and suggests ways to make bringing back the dead an essential part of a story.

https://www.dmsguild.com/product/269391/The-Resurrection-Machine?affiliate_id=148595
Avast, ye scury seadogs! There be Murderhobos on the high seas!
This Special Reference Document provides information from DM Rich’s pirate-themed campaign called “Really Bad Eggs.” You’ll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas!  Check it out. You might even find some sinister secrets to use during the upcoming “Ghosts of Saltmarsh” campaign. 

https://www.dmsguild.com/product/269533/Really-Bad-Eggs?affiliate_id=148595

Thanks for taking a look at my DM’s Guild stuff. I’ve been working through some intense mental health issues since October 2018 and writing seems to be a good coping skill for me to help with grounding and focus.

GRIMDARK 3.0

GRIMDARK 3.0 IS LIVE!

The new document is 16 pages including fancy artwork, updated rules based on playtesting, and new features like “Soaking Off” damage and armor Durability. The PDF document is on a 10% off sale right now because of International GM’s Day so it’s less than $1.00 for a download right now. So far 76 people have downloaded the document. Why not be number 77?

https://www.dmsguild.com/product/258346/Grimdark-A-Sneak-Peek?affiliate_id=148595

CHILDREN OF THE AMPERSAND

DAILY CHECK-IN SHEET

This picture of the “Mental Health Pain Scale” seems like a great check-in tool to let your support network understand how you are feeling at a particular time.

Using this scale, a person coping with Mental Health issues can simply say a number allowing a loved one or support person come to a quick understanding of how the person is feeling at that moment.

For example, instead of trying to explain to my wife how I am feeling on a particular day when she inevitably asks me, “How are you?” I can simply tell her a number to reduce my stress and eliminate the need for me to simply reply “Ok.”

For example, today I am essentially at a 3. That’s why I’m blogging right now. I’m looking for a distraction and I’m able to actually do something. My depression is low, my voices are soft and manageable, my neuropathy pain is present but not terrible, and I’m not much anxiety right now. I’m at my 3, and I’m using blogging as a coping skill.

I hope that someone who reads my blog can find a good use for this image below. I plan on using it and I hope you find a useful purpose for it too.

MENTAL HEALTH

RAGAMUFFIN: PART ONE

Once upon a time in Seven Towns, a priest from Tophet visited the Burgomaster asking for help. The priest, Father Gemtun, explained that for the past six months children have been vanishing from their homes in the middle of the night. Despite their efforts, the people of Tophet have not been able to solve this mystery. Thus far 26 children have been lost.


The Burgomaster sent word throughout Seven Towns, seeking heroes. Each town chose their representatives with the hope of recovering the children and maybe beginning a relationship with the usually xenophobic Tophet. Each hero received provisions for the trip along with ten gold pieces as payment for their service.


The heroes traveled to Cook Trading Post at Crossroads. They heard rumors on the road of goblins ambushing lone riders and small bands along the road South. However, none of them encountered any issues along the way to the Trading Post.


With the assistance of Brian and Karen Dragoncache, they met with Father Gemtun. He paid them each ten gold with promises of ten more when the job was finished.
Once they were on the road, they proceeded further Northwest towards the Somber Woods. From there they would need to enter the forest itself, passing through it to the boundaries of Tophet.
A few hours into the trip the group intervened with a battle between some goblins and a lone horseman. The man escaped into the Dark Woods, and the group defeated the goblins, taking one captive.


The group noticed that the goblins were strangely warped and mutated. As they continued South, they debated what the source of the mutations might be.

GRIMDARK is my attempt to create “gritty” rules for #DnD 5th edition that emulates dark fantasy and horror. Essentially there are changes to how AC, Hit Points, Damage, Critical Hits, and Healing function within the game. $1 download at DM’s Guild: https://goo.gl/MJk3mC

BOSS FIGHT

Suddenly a wild taylor swift appears and we attack!

THE LAND OF NOD

Long before the Great King Egg bequeathed Nod to the aristocratic lord Richard Xagyg, its lands had been home to the tribal nations of Elves who enjoyed the forested mountains, bountiful rivers, and beautiful valleys. When the first explorers arrived in Nod during the 17th Age, they found the Elves to be peaceful and willing to trade. The Five Nations of Elves welcomed the strangers with open arms.

The explorers were mainly Humans who discovered that the native Elves were weakened from warring with tribes of Goblins, Orcs, and other Goblinoid races. The Elves were suffering from measles and smallpox, diseases tat had slowly crept up from the Everdark. The explorers saw an opportunity here and made pacts with the Elves to help fight against the Goblinoid armies in exchange for permission to establish a small village defended by a fort. This was the first Human community established in Nod but it would not be the last.