“A hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles.”
— Christopher Reeve
THE JOURNEY OF THE STAR GODDESS
The Star Goddess had been missing for about two weeks before the adventuring Ranger called Wynn discovered the wreckage. The large skyship from Halruaa had been sailing from Neverwinter to Chult for months before the influx to the dark continent due to the Death Curse. Afterward, they made plenty of coins bringing adventurers and explorers to seek out the secret of the Tomb of Annihilation. However, they owed a favor to Renaer Neverember which sent them on a rescue mission to locate a famous Drow wizard named Vrea’Ree Everhurden, one of the Neverwinter Nine and friend of the King.
Continue reading “AGAINST THE BATIRI”
“Little Alice fell
bumped her head
and bruised her soul”
This adventure is based on DDAL07-05 by TRAVIS WOODALL
Continue reading “DESCENDING INTO THE DARK”
“You can’t stay in your corner of the forest waiting for others to come to you. You have to go to them sometimes.” – A. A. Milne
Continue reading “THE SHRINE OF I’JIN”
“Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.” – Edgar Allen Poe
Continue reading “THE SHRINE OF UNKH”
“The world is full of obvious things which nobody by any chance ever observes.”
― Arthur Conan Doyle
Continue reading “SIEGE ENGINE”
If you are playing through Tomb of Annihilation (or planning to do so) you should watch this episode of Survivorman from the Grenada Jungle. Excellent source material for ideas while your players have their characters within the Chult jungles!
THE FACTIONS IN PORT NYANZARU
Port Nyanzaru is the lone civilized hub on a vast peninsula of great wealth. Many factions would like to tap into that wealth, and they all have agents vying for influence in the city or scouting the jungle for opportunities. The Factions are each represented by a single powerful and influential leader who is on good terms with the Merchant Princes. These representatives are commonly called “The Six” and meet for Council meetings in Goldenthrone, an old, regal Amnian palace overlooking
the bay under the watchful eyes of the Merchant Princes and their minions.
Continue reading “THE SIX”
“There were times that called for mindless, terror filled
panic, and times that called for measured,
considered, thoughtful panic.”
Continue reading “WHISPERS IN THE DARK”
An atropal is an undead titan creature that resembles an overgrown, dead human fetus. Notable physical traits include rotten skin, patches of exposed muscle tissue, clawed hands, and feet, razor-sharp teeth and eyeholes that have been fused shut. Also of particular note, an atropal will usually have an umbilical cord still dangling from its belly.
An atropal is a weapon and nothing else. They were created during the Dawn War when the gods fought against the primordials. The Dawn War began when the mad god Tharizdun marshaled the primordials against the gods in a bid for universal domination. In his madness, Tharizdun attempted to create life resulting in the nightmarish atropals. Seeing that his creations were faulty, he sealed them away within the Far Realm to be forgotten. Some, however, have been allowed to roam free across the planes, bringing death and destruction everywhere they go.
Atropal are thought to be immortal and unable to be truly killed. Atropals lack eyes, yet they can still perceive their surroundings just as accurately as any sighted being, in fact, they are believed to have True Sight allowing them to see the true forms of beings and objects. They are undead creatures able to bolster others of their kind, using an ability that creates a terrible miasma that can swiftly kill living creatures and repair undead creatures. An Atropal can also sap the life force of living creatures to empower themselves.
Sometime in the late 15th century D.R., an atropal was found drifting in the Negative Energy plane by the lich Acererak and was brought to the Tomb of the Annihilation in Chult to be nourished by an artifact known as the Soulmonger, which caused the onset of the death curse.