RUNES: CTHULHU TEXT

CTHULHU TEXT

MAP OF MYSTERY: STAR SPAWN CATACOMBS

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This is a great map. You can use it for a short adventure.  It would seem that some cultists have come to worship the Star Spawn, and have dedicated an abandoned catacomb for their temple. Perhaps these are Warlocks, sumoning dark magic from their nearly unknown Dark Master. They have some knowledge of the Spawn but not of the Sleeping One, mighty Cthulhu.

This temple is not dedicated to the infamous Cthulhu himself, but a representation of one of his kindred. Sometimes referred to as “StarSpawn,” they are more or less described as an octopus-like race which descended from the stars.

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The Star Spawn of Cthulhu are an extraterrestrial civilization of land-based octopus-like beings which colonized Earth sometime during the Paleozoic period and fought a long-lasting war against the Elder Things, eventually causing their opponent’s withdrawal to the sea. Later, peace treaties were made granting most of the recently formed continental areas of Earth to the Spawn of Cthulhu, while the oceans and the older lands – notably the Antarctic continent – were left to the Elder Things. The Spawn of Cthulhu was so called for worshiping the Great Old One known as Cthulhu, whose exact relationship to them is still unclear.

Like the Mi-Go and unlike the Elder Things, the Spawn of Cthulhu are not made out of ordinary matter at all, and seem to possess shape-shifting abilities to some degree. They were noted for the non-Euclidean geometry and strange angles of their architecture. Unfortunately for them, most of the land areas that belonged to the Spawn of Cthulhu ended up sinking back to the sea, including their most sacred stone city of R’lyeh, where Cthulhu himself still lies dormant. While the origins of the octopoid creatures is not clear, two hypothesis could be speculated upon: that they were a species that simply happened to be extremely devoted to Cthulhu (who as should be noted shares some cephalopod traits with them) or that they were created by him, perhaps even as true off-springs. The fact that some other Great Old Ones also appear to have “follower races” (such as Dagon, who is worshipped by the Deep Ones, for example) could possibly support this.

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BE PREPARED OR BE CONSUMED

KEEP CALM

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“In his house at R’lyeh dead Cthulhu waits dreaming

Keep Calm and Carry On was a propaganda poster produced by the British government in 1939 during the beginning of the Second World War, intended to raise the morale of the British public in the aftermath of widely predicted mass air attacks on major cities.It had only limited distribution with no public display, and thus was little known. The poster was rediscovered in 2000, has been re-issued by a number of private companies, and has been used as the decorative theme for a range of products.

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C: C is for “Call of Cthulhu”

I’m participating in the A-Z April Blogging Challenge and my theme of choice is Dungeons & Dragons.

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a-to-z-letters-c “THE CALL OF CTHULHU”

The Call of Cthulhu” is a short story by American writer H. P. Lovecraft. Written in the summer of 1926, it was first published in the pulp magazine Weird Tales, in February 1928. The Cthulhu Mythos is a shared fictional universe, based on the work of American horror writer H. P. Lovecraft. An ongoing theme in Lovecraft’s work is the complete irrelevance of mankind in the face of the cosmic horrors that apparently exist in the universe. Lovecraft constantly referred to the “Great Old Ones“: a loose pantheon of ancient creatures and deities from space who once ruled the Earth and who have since fallen into a deathlike sleep.

The Great Old Ones are powerful, ancient creatures worshipped by deranged human cults. Many of them are made of an unearthly material with properties unlike normal matter. A Great Old One’s influence is often limited to the planet where it dwells. If it is based on a planet outside the solar system, it can only extend its influence to Earth when the star of its planetary system is in the night sky. In such cases, the help of cultists performing various rituals may be required.

This idea was first established in “The Call of Cthulhu“, in which the minds of the human characters deteriorated when afforded a glimpse of what exists outside their perceived reality. Lovecraft emphasised the point by stating in the opening sentence of the story that “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.”

The Cthulhu Mythos can easily be introduced into the Dungeons & Dragons game if a Dungeon Master wishes to do so. In fact, in 2002, Wizards of the Coast did publish a long-awaited d20 adaptation of Call of Cthulhu in one all inclusive rulebook. Elements of Lovecraft’s work have appeared over the years in numerous horror medias, but now role-players can delve into a campaign centered around the author’s popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.

So if your idea of the Dungeons & Dragons game involves mysteries, dark secrets, and investigators (with modern or fantasy times) then perhaps you should check out the Call of Cthulhu genre.

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I AM CTHULHU

WAKE OF THE WATCHER

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Them folks in Illmarsh just ain’t right, and the trail of Whispering Way cultists the PCs are following leads right to this fetid Ustalavic swamp. Desperate townsfolk are caught between creatures from the deeps of Lake Encarthan and others from the starry realms of the Dark Tapestry. Ancient secrets, histories of sacrifice, and mind-warping creatures from beyond the stars are uncovered in this Carrion Crown Adventure Path volume written by longtime author Greg A. Vaughan. This is a place in sore need of heroes to banish the dark things lurking at the edge of sanity and madness, but they risk being consumed by the darkness themselves. Will your party shoulder the risks, knowing that there’s a chance that they might become the very things they fight against?

Battles against Lovecraftian creatures aren’t the only thing contained in this volume. Details on the cults of the Old Ones, including such familiar faces as Azathoth, Hastur, Shub-Niggurath, and Yog-Sothoh are revealed, and new Old Ones such Mhar get their own Golarion spin. Roles of various character classes are covered in this article as well, and we’ve included two new subdomains—Dark Tapestry and Stars!

Some of you have been begging for more Mythos creatures, and we have answered the call! In this volume is a double-sized bestiary, full of mind-bending horrors such as the dark young of Shub-Niggurath, dimensional shamblers, gnoph-keh, mi-go, and star-spawn of Cthulhu! (A few of them even star in “Wake of the Watcher“!)

Laurel Cyphra’s tales continue in this month’s Pathfinder Journal, and she finds out the dead are not the only thing to fear in Ustalav. Be sure to check her story out, and make sure your Sanity is topped off with this month’s Pathfinder Adventure Path, available right here!