PIRATE BOOTY CHARTS

We recently started playing a swashbuckling pirate themed campaign set in Forgotten Realms called “Really Bad Eggs.” Since I enjoy using random charts to hand out treasure, I created two different downloadable charts that you can add to your collection if you like.

Here’s an example of one of the charts:


LOOT THE BODY d6

  1.  75 cp, 55 sp, 22 ep, 15 gp, and a Gold Earring set with a tiny ruby (30 gp).
  2.  180 sp, 130 gp, and a silk pouch containing five carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp)
  3.  Scroll of charm person and a scroll of fireball.
  4.  Leather bag containing 35 sp, 20 ep, 20 gp, 5 pp, one pearl (100 gp) 5 55 cp, 75 sp, 22 gp
  5.  Healing Potion (2d4+2)
  6. Roll twice on this chart

Pirate Booty Sheet #1

Pirate Booty Sheet #2

My DM Toolbox Page

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WHITCHTHORN

 

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Whitchthorn was the ruler of all the Fey living in Kryptgarden. When he was a prince, he lived with his spouse, the dryad Ishaldra, who balanced his evil inclination with her good nature.

The Green Dragon Mask is recovered from the lair of Claugiyliamatar in Kryptgarden Forest. Old Gnawbones himself is injured while blows were struck against Thay, the Cult of the Dragon, and Zartruss hobgoblin clan.

Claugiyliamatar near the realm of Whitchthorn, an Unseelie Lord. His presence corrupts Ishaldra, the dryad spouse of Whitchthorn and Ishaldra’s treant bodyguard. Whitchthorn, an archfey and now fey king, unleashes his evil against the dragon, but Old Gnawbones is too powerful.

Ultimately, an adventuring party of Harpers hired to defeat Claugiyliamatar gains an audience with the fey king and Whitchthorn agrees to aid them to defeat Old Gnawbones, but only if the adventurers make a pact with him.

THE AARAKOCRA, BIRDFOLK

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Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air. They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.

Aarakocra are about 5 feet tall and have a wing span of 20 feet. About halfway along the edge of each wing is a hand with three human-sized fingers and an opposable thumb. An elongated fourth finger extends the length of the wing and locks in place for flying. Though the wing-hands cannot grasp during flight, they are nearly as useful as human hands when an aarakocra is on the ground and its wings are folded back. The wing muscles anchor in a bony chest plate that provides the aarakocra with extra protection. The powerful legs end in four sharp talons that can unlock and fold back to reveal another pair of functional hands, also with three human-sized fingers and an opposable thumb. The hand bones, like the rest of an aarakocra’s skeleton, are hollow and fragile.

Aarakocra faces resemble crosses between parrots and eagles. They have gray-black beaks, and black eyes set frontally in their heads that provide keen binocular vision. Plumage color varies from tribe to tribe, but generally males are red, orange, and yellow while females are brown and gray.

Aarakocra speak their own language, the language of giant eagles, and, on occasion, the Common tongue.

In aerial combat, an aarakocra fights with either talons or the heavy fletched javelins that he clutches in his lower hands. An aarakocra typically carries a half dozen javelins strapped to his chest in individual sheaths.

Aarakocra live in small tribes. Each tribe has a hunting territory of about 10,000 square miles with colorful banners and pennants marking the boundaries.Each tribe lives in a communal nest made of woven vines with a soft lining of dried grass. The eldest male serves as the tribe’s leader. In tribes of more than twnety members, the second oldest male serves as the shaman, leading simple religious ceremonies involving the whistling of melodic hymns at sunset on the first day of a new month. Males spend most of their waking hours hunting for food and occasionally for treasure, such as gems and other shiny objects. Females spend eight months of the year incubating their eggs, passing the time by fabricating javelins and other tools from wood and stone. While resting on their backs, aarakocrafemales can use all four hands at the same time to weave boundary pennants, javelins sheaths, and other useful objects from vines and feathers.

Five aarakocra, including a shaman, can summon an air elemental by chanting and performing an intricate aerial dance. The summoned air elemental will comply with the aarakocras’ request for a favor, though it will not endanger its life on their behalf.

Aarakocra have little to do with other species, including neighboring aarakocra tribes, and leave their home territory only in extreme circumstances. They rarely encounter humans except for an occasional foray into a rural community to snatch a stray farm animal; this is not an intentionally malicious act, as aarakocra are unable to distinguish between domestic and wild animals. A human venturing into aarakocra territory may be able to convince one to serve as a guide or a scout in exchange for a shiny jewel or coin.

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THE CHURCH OF CYRIC

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Cyric is a megalomaniacal deity with an immense following. One greater powers of Evil on Faerûn, he is petty and self centered, and enjoys misleading individuals of all inclinations so that they perform acts that ruin their lives or so that they make fatal mistakes. He drinks the tears of disillusioned dreamers and broken-hearted lovers. He is not above an alliance with another deity as long as he thinks he can betray the other deity and come out ahead.

The Church of Cyric is a large cult devoted to the Prince of Lies. They are a fanatical organization made up of the dregs of Faerûn society, willing to give their lives for their diety.  They organize in small groups and sleeper cells, working together to kill those devoted to good and ultimately take over the world.

The Church is pledged to spread strife and work murder everywhere in order to make folk believe in and fear the Dark Sun. It supports cruel rulers and indulges in intrigue in such a way that the world won’t be overrun by wars (and thus fall under the sway of Tempus). His church is often beset by internal feuds and backstabbing, but this conflict has decreased in recent years as Cyric has gained better control of himself and has consolidated the churches of deities whose portfolios he took over.

Cyric’s clerics pray for their spells at night, after moonrise. Cyric’s church has few holy days and does not even celebrate the date of his ascension to divinity. Whenever temple acquires something important enough to sacrifice to Cyric, its high priest declares a Day of the Dark Sun to signify the holiness of the event. Eclipses are considered holy. They are accompanied by feasts, fervent prayers, and bloody sacrifices. Cyric’s clerics often multiclass as rogues or assassins. Because it was the place that Cyric aschended to godhood, Mount Waterdeep is a holy site for the Church.

The Church draws its powers from the madness of their worshippers. They are unpredictable, zealous, and self-destructive. They believe that in giving their life for Cyric they will be granted immortality as a demi-god.

The dieities of Faerûn obtain their powers through the faith of their followers. Therefore, Cyric grants his worshippers powers in exchange for murder, treachery, and deception against Cyric’s foes. Some assassinate influential individuals who govern or lead communitities. Others begin armed conflicts against temples and holdings of the more righteous faiths. Other follows simply want to “see the world burn” and carry out terrorist strikes in towns and cities. In any case, Cyric is pleased as long as kidnapping, murder, and espionage is being done in his name.

~

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~

THE STONE BRIDGE

 

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Stone Bridge was a bridge located along the River Dessarin, connecting the Red Larch and the Long Road to the High Forest. The bridge, which was also a temple to Moradin, was a single arch, about two miles in length and 400ft high, made of granite, roughly six paces wide, with no railings or barriers. The gigantic stone archway comfortably spans the widest spring flood of the Dessarin River. It is made of smooth, fused hard granite. The Bridge is only six paces wide and lacks railings or barriers, so anyone atop it is at the mercy of the wind, particularly in winter. It is the only crossing of the Dessarin River between Ironford and Yartar, though, so travelers and caravans frequently use it although with great care. It was originally built to connect the two halves of the realm of Besilmer, and was wide enough to cope with the broadest flow of the river in times of flooding.

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BALDUR’S GATE: PART TWO

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Adran Half-Elven, Paladin of Tymora, and his brother, Adras Half-Elven, Cleric of Tymora, were joined by David the Gnome Wizard, Waraxe the Half-Orc Barbarian, and Darah Shendrel, a mysterious fighter in investigating kidnappings happening in Low City. This led to a confrontation with the Flaming Fist and Marshal Ravengard.

Even as Marshal Ulder Ravengard declared that our heroes were  under arrest for the attempted kidnapping, Ardragon Enopac of the Zhentarim dropped his Invisibility spell and revealed that several Zhentarim soldiers were within the Wide as well.

Additionally, two others watched from the shadows. The first was Lenny, a tiefling Zhentarium sorceror, along with Knubb, a Troll Ranger.

 Enopac and Ravengard argued back and forth until suddenly a odd little man dressed in the garb of a clown appeared, carrying David (still disguised as a child) in his arms. The man’s face was painted white, his hair was dyed bright green, and his mouth was smeared in crimson. He delcared that he was named “The Jester” and began to sing a happy song.

Everyone in the square became transfixed as The Jester called upon his inherent abilities granted to him by Bane. As an exarch of Maglubiyet, The Jester had even more powers than the typical Nilbog. And Bane granted him powers beyond his imagination.

He called himself “The Jester” in honor to the Nilbog tradition of each Goblin tribe having one jester. He started wearing bright clothing, painting his face, and dying his hair. He also used his abilities to appear as a Human so that he could fit in a little better on the streets of Baldur’s Gate. It was only a matter of time before he had his own spot staked out in the marketplace doing “magic tricks” acting the part of a clown.

The entire act was a facade for his goal of collecting a cult of children to follow him. He would use his magic to make them love him! He would be like a god!

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The Jester danced his way through the crowd of transfixed soldiers, singing a song and laughing gleefully. It was not until Lenny had struck him several times with searing Firebolts that he realized not all were victims of his usually potent Nilbogism. The Jester reeled in pain, falling down and casting David into the nearby river.

The Jester watched David slowly sink into the water. “Oh my,” he trilled. “That child is going to drown!” However, once Lenny revealed that David was a Gnome, not a child, The Jester shrugged. He started to spin in blinding speed, and then drilled down into the cobblestone and earth, disappearing into a hole. The Jester was here for to kidnap children and if there were no children, there was no reason to stay!

Lenny dived into the water, rescusing David. But by the time the Tiefling pulled the still transfixed Gnome from the water, the Jester was gone.

Adras Half-Elven, Cleric of Tymora, Waraxe the Half-Orc Barbarian, Knubb the Troll Ranger, and Lenny the Tiefling, and Machiavelli the Human Fighter joined forces to pursue The Jester.

They climbed down the hole finding themselves in the sewers. Here they discovered and rescued a Red Wizard of Thay named Drazi who begged to be returned to the estate of Mistress Saj. The party escorted Drazi back to the estate, and were rewarded with a place to stay the night and 200 gold pieces for their trouble.

The Jester has already made a clean get away.

In the morning, Saj hired them to escort Drazi to the Thayan Embassy. They agreed, but later as they walked through the marketplace they were assailed by a small gang of teenagers who hurled insults and rotten fruit at them. Their main target seemed to be Waraxe and Knubb. Adras gave an inspirational sermon that quelled the wrath of the teenagers and influenced two fellow adventurers to join the party:  Osirian, a Half-Elf Wizard and Illah, a masterful fighter.

A moment later, there was an explosion from one of the nearby buildings. People in the marketplace scattered. Then  the chesnut vendor’s fire erupted in a gout, and two demonic-looking creatures stepped out of the flames. They looked like bloated Goblins, but they were Quasit, tiny shapechanging fiends.

These creatures were summoned when the explosion happened in the nearby building. A cultist interested in Elemental Evil was trying to open a gate to the Planes but miscalcuated. The explosion created gouts of Elemental Fire, opening small portals to the Elemental Plane of Fire.

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The Jester was nearby in the marketplace playing with his kidnapped children. He had charmed them all, creating his own little cult to play, sing, andf praise him. When the exposion happened, The Jester told the children to hide nearby.

The Jester cast Invisibility on himself and climbed up on top of one of the vendor carts to watch the melee between the heroes and the Quasit.

Our heroes were able to defeat the creatures with the cunning assistance of Adras’s and Osirian’s magic.

During the battle, one of the Quasit did point out that The Jester was standing nearby. This prompted the Exarch Nilbog to leap into battle, summong his charmed children to come to him with the intention of acting as a wall of human shields. The Jester was having too much fun with his new friends for it to end now! But if a few of them had to die in the process, so be it.

 The Jester was defeated when Osirian cast Fireball and dropped it within the square, sculpting its magic to protect his friends but harm The Jester.
The Jester fell to the ground, wailing in anguish. “Bane,” he cried painfully. “Why have you forsaken me?”
When the Exarch collapsed into unconscioousness, Waraxe cut off The Jester’s head to return to the Emerald Enclave.
With The Jester dead, the children were released from the Nilbogism. The children were confused, but easily distracted by cookies given to them by Lenny.
Drazi revealed herself to be a Harper agent named Thundrazi, infiltrating the organization within Baldur’s Gate. She was able to vouch for the heroic deeds of the heroes with the City Watch.
“Be brave in the coming days,” said Thundrazi. “There is much corruption in this city, and Lower City is the core of the problem. Be vigilant against the Evil that dwells here.”
The party returned to Saj’s estate where they were awarded 200 gold pieces each, anf given a Healing Potion. Saj thanked them for their bravery and suggested that she may contact them in the future for additional help.

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