SMEE’S MUTINY: A WICKED WEB

Smee started his career as a smuggler. He slowly became known for an uncanny knack of finding items that were otherwise impossible to find. This is what brought Smee into contact with Solomon in the hope that the odd little man could help find the Ring of Wishes. When Smee joined Solomon’s crew, he was assigned to manage and organize the Sea Dogs. Although Smee puts on an act that he is clumsy and awkward, he is a cruel and wicked man, happliy carrying out orders for the Captain while plotting against him.
 
Smee plotted his mutiny carefully, biding his time until he could betray Solomon once and for all. This opportunity finbally arrived after the capture of the Blue Goblin ship. As the Lucille returned to Calimport, Smee stageg his mutiny.
 
The Ring is not as Solomon believes, but instead is much more powerful. This has been revealed to Smee since coming into the employ of the Demogorgon worshipping Vanthus. Smee started hearing the whispers the first time he entered the Vanderboren Vaults, and now the power of the Ring has been made clear: it holds the power to become a god.
 
Smee convinced Solomon that Albion was the resting place of the Ring, and then encouraged him to make contact with the Lotus Flowers to make contact with Vanthus’s people. This led to the Blue Nixie job. Solomon thought that the job was only to sink the ship, but Smee knew the truth: the assassination of Vanthus’s sister, Lavinia. With Lavinia dead, her lover (Nemien Roblach) wanted revenge. Smee made sure that the doppleganger knew who to blame.
 
Smee assisted Nemien Roblach in stowing away in the holds of the Lucille. Roblach was the original owner of the ship, and Smee hoped that the doppleganger would weed out some of the crew whoi stood in his way of mutiny. However, it did not work out that way.
 
But once the mutiny was completed, and Smee was finally in command of the ship, he made contact with Vanthus and was provided with the resource of two ships from a Fire Giant fleet. Apparently a Fire Giant chief named Lord Zalto had made an agreement with Vanthus, giving Smee more resources to carry out his plan.
 
In meeting with these Fire Giant pirates, Smee learned that Zalto was sending out his men scouring the land, looking for all of the pieces of the vonindod, an ancient artifact. In doing this, the Fire Giants had made an alliance with Drow slavers. Smee suddenly had a new possible employer and a way of getting rid of the pirate mercenaries waiting for Solomon on Albion’s Southern shore.
 
The attack on Ragnir and his crew went well, bolstered by the might of the Fire Giants. With Solomon dead and his mercenary pirates sold to the Drow as slaves, Smee returned to Farshore to meet with Vanthus. Everything was falling into place.
 
Smee assisted Vanthus in moving Vanthus’s amassed treasure into the Vault. Although Vanthus had drained almost all of his family’s wealth establishing Farshore, Smee discovered that he had made a lucrative deal with a Waterdeep Lord named Braethan Cazondur. Trade bars were pouring in, filling thre Vault once again.
 
Smee’s plan was always to gain entrance to the Vault, knowing it was the resting place of the Ring. As the Sea Dogs and Vanthus’s men were moving crates of trade bars into the ziggaurat, Smee was busy plundering the Ring. With it in his possession, he sailed away on the Lucille, heading for Waterdeep to pick up yet another shipment of golden trade bars for Vanthus.,
 
Smee laughed with glee, cupping the Ring in his hand. In mere hours, he would join the ranks of the god. He would become the rival of Umberlee, calling himself The Hurricane King.

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THE ISLE OF DREAD

Many years ago, Maztica princes sailed to the Isle and claimed it as their own.  They cleared vast stretches of the jungle to settle the area. The land was fertile and bounteous, perfect for farming. The settlers founded a large city on the Central Plateau naming it Thanaclan. For 300 years, the people of the Isle prospered.

Then came the Savage Tide.

Myth talks of a terrible earthquake, of a time when the earth opened and lit the skies on fire. A time when the god’s wrath cast down their ancestors from the lofty peaks. After that faithful day, the Thanclan Empire was no more. All that remained were ruins of a once great- city and a scattering of tribes destined to endure disease, famine, and monstrous predators. The people proudly point to the fact that they have survived, despite the trials there gods have placed before them. Their ancestors must have angered them greatly indeed and as a result, the people of the Seven Villages regard the ancient ruins, particularly the central plateau of the isle, as taboo. It is unwise to tread upon ground cursed by the gods. And so the Great Wall was built.

This is the Myth of the Isle of Dread.

The truth of what brought down the ancient empire is much different. In the weeks before the fall, their civilization was at the height of its glory. Its people had settled a wild frontier and constructed an incredible city atop the central plateau. This was Thanaclan. And yet the people of Thanaclan grew complacent, even decadent. When a new threat arose from the flooded tunnels below their isle, they were ill prepared to defend themselves.

The people did not realize that the Isle was inhabitated by native creatures known as Kopru, a degenerate race of heat-loving amphibians. As the Olman finished construction of a great temple to honor their gods, the koprus of the islands depths took action. Their prayers to the Prince of Demons were answered with a vile plot. For four decades, the koprus toiled in their subterranean lairs, cultivating and nurturing the largest black pearl the world had ever seen. Birthed from a fiendish giant oyster and poisoned with malign magic and liquid madness harvested from the ruined aboleth city, the koprus placed this first shadow pearl where the people of Thanaclan would find it.

Before long the irresistible beauty of the shadow pearl was ensconced within the great temple, and its fell influence began to surface. The religious leaders of Thanaclan grew wrathful and cruel, and powerful storms began to lash the island. At the height of a great typhoon, one of Thanaclans leaders woke from his fugue and realized what evil had come to Thanaclan.

He came to the chamber of the Great One, where the shadow pearl was kept on display, and smashed it to fragments to break its curse forever. Yet this act only sealed the empire’s doom. As the pearl cracked, it unleashed the first and greatest savage tide. Not only did the tide transform many of Thanaclans citizens, it also tore holes in reality between the Prime, Elemental Plane of Water, and the Abyss.

Legions of monsters assaulted the empire. The land itself rebelled. Earthquakes shook the isle, volcanoes exploded, and under the streets of Thanaclan burst massive geysers that brought scalding death. Many perished in that first night, and in a matter of months the kingdom of Thanaclan had all but vanished from the world, replaced by a prehistoric land destined to become the Isle of Dread.

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