When the book Legends came out, I blogged on Zero Hit Points about how I was hoping to see “Legendary” characters that would push them beyond the epic versions. Now, many years later, my thoughts are materializing.
A good example of this is Eiryss 3 being designed right now by Matt Wilson. The artwork is great, and you should really go to Matt Wilson Prime to check it out. I am not going to post any of the artowkr here out of respect for Matt. But go check it out. If the sculpt reflects the artwork, it should be a great miniature.
For Miniature Monday (#minaturemonday on Twitter) I present Bloody Bradigan.
I play Mercenaries, and I thought it was about time to get some of the Talion charter fnished. I’m sure I can use his Weapon Master fists in my army somewhere. All I need to do once the paint dries is add some flock, and seal the model.
Gatormen spotted in Chaos Wastes. Knights mugged for weapons. News at 11.
So like many Blindwater Congregation players I have 2 full units of the Gatormen Posse. I finished my 1st squad doing nothing special and decided I wanted to spruce up my 2nd unit so I started to search the interwebs. I stumbled onto these SKORNE Gatormen Posse and then it hit me. I just happened to have a box of Warhammer Fantasy Battle Chaos Knights because I was looking for a different steed for my Khador Fenris solo. So I basically had a ton of pieces left over and wouldn’t you know, there were 10 shoulder pads and a bunch of weapon sprues I could use. You of course can substitute any of this with anything you think would look better for your own force.
Formula P3 Pinning Expansion (0.50mm) or equivalent
I was reading through the section of the Forces book detailing the Riflemen, and saw that their group is made up of disgruntled soldiers hailing from Long Gunners, Winter Guard, and the like. I started to look through my collection, eyeing up Trenchers and Long Gunners. I didn’t like what I saw in that area. Then I checked out a box of Widowmakers that had ben sitting around collecting dust, and I got to work.
I already have a full unit of Riflemen. So I placed an order with Privateer Press for two sprues of Steelhead Halberdier heads, and two of the one piece Riflemen models. With minimal effort, I have swapped out heads on the Widowmakers, and am pleased with the results. I had considered converting the Widowmaker guns too to make them smaller but dammit I like those sniper rifles!
I probably will not use these models in a tournament because it might confuse those of little brain even if they are told that my Mercenary army does not actually contain Widowmakers and that the models are conversions for Riflemen. However, I am damn sure going to use them in friendly games on G.O.D. club night.
Ever since Seeds of Sedition came out in No Quarter 36, I have had a lot of fun playing with the Theme Force. As I mentioned before, it allows me to use Magnus the Warlord and my Mercenary models along with some of my Cygnar stuff. Since I’m primarily a Cygnar and Mercenary player, this is a match made in Heaven.
Last week, at G.O.D. club night, I faced off against Joe and his Garryth list. He was using the T4 with a zillion Mage Hunters and something like six Mage Hunter Assassins. He has the Chimera and Griffon in there as well. There was a lot of Stealth out there, and it was a very intimidating army to look at from my side of the table.
I took a little different approach to my Seeds of Sedition list this time. I decided to take Warjacks that were good at melee and ranged. If I had known I was going to be facing an almost all Stealth list, I might have made different choices. But what can you do?
My army looked something like this:
Magnus the Warlord
Max Sword Knights
Trencher Master Gunner x2
Garryth was introduced in No Quarter 25, I believe. He is a melee assassin with a decent SPD and MAT, and Stealth to help keep him in good fighting shape. His DEF and ARM is fairly standard, along with his Focus. I knew he had 16 damage boxes because when I was looking over the card I made sure to count them out. I knew that if I could get close enough to him, I could have a good chance of dropping enough bombs on his head to do him in. Problem would be getting close enough to get the job done.
Going as First Player, I had the chance to get my dudes into position. Saxon and the Sword Knights were set aside to Ambush. Magnus kept all his Focus. I ran the Rangers up field and got them behind a wall for Cover. This brought their 14/11 to a 18/11 against all those shooty elves. I moved one of the Renegades up field, using its free Focus to run. Magnus moved forward, cast Mobility, and tried to arc an Obliteration spell through the Renegade. It hit nothing. The rest of my Warjacks used their free Focus to run up field, and the Master Gunners stayed close by for next round. Kell moved up field to get within threat range back behind the Rangers. Orin did the same. Both Kell and Orin had a building between them and a couple of flanking Mage Hunter Assassins.
I thought it was going to be a turn one kill for me. Joe moved the Chimera forward, first using its placing effect and then advancing. He moved Garryth up surprisingly close, and used Gallows to hit Magnus. However, it only managed to move him 1″ forward. The Mage Hunters took a few shots at Magnus, but could not score damage. The remaining shots went against the Mule nearest Magnus. I lost two Rangers to shots from another unit of Mage Hunters, but the majority of them survived thanks to the Cover from the wall. Everything else either charged and fell short, or just advanced. I believe that Magnus took about 6 damage during the turn.
On turn two, I saw my only chance. Garryth was very close. Maybe I should have used Mobility at this point, but instead I decided to hope for the best and hand out Focus to the Warjacks. I put two on each Renegade, and two on the Mule closest to Magnus. I elected to have the Sword Knights and Saxon arrive on the left flank of the board which put them roughly sixteen inches from Garryth, which was too far. Luckily they were more than close enough to several Mage Hunters and Mage Hunter Assassins.
I started with the Rangers. They advanced as close as I could allow them, four of them ending within 5″ of Garryth. They all took shots at the Mage Hunters surrounding the Elf Warcaster. They all hit and killed save for one. The only good elf at that point was a dead elf. With the Rangers in place, it was time to start dropping bombs. I used the Master Gunners for their Artillerist ability to give me a +2 with the AOE shot. Adding the extra +2 from the Rangers, that gave me a +4 Boosted Hit and Damage roll on Garryth. The first Renegade hit, and did something like 6 damage. That meant Garryth was down to 10. The second Renegade moved within 5″ and shot, hitting and doing 6 damage. That brought him to 4. Things were looking good! The Mule fired and hit, but only did 1 point of damage. Disappointing.
Now Garryth was at 3 points, and most of the tricks were out of my sleeve. Orrin and Kell attempted to eliminate the threat of the nearby Mage Hunter Assassin. I didn’t need a 4″ Reach charge with a zillion dice coming at Magnus. Kell moved up close enough to avoid Stealth, and fired but missed. Orinn attempted to fry the elf with his lightning, but missed as well. No love there. The Sword Knights got Pathfinder from Saxon, and then charged. They managed to engage a lot of elves but since the wheels were coming off at this point, none of their attacks hit.
The remaining Mule moved forward, but was not within 5″ to avoid the Stealth that Garryth has as a passive. Giving it my best shot, I took a shot at and hoped for good deviation … and did not get it. I missed Garryth and landed on my Rangers. It killed all of the ones within 5″ which affected the game immensely. I say that because at that point I realized that although my Mule was in front of Magnus, I could target the Mule and still hit Garryth with the 8″ spray template. Kicking myself for not doing this first, I moved Magnus forward and shot the Mule. I did a little damage to the Mule, but managed to miss Garryth by 2. So had I not killed my Rangers that were within 5″ then I would have hit and probably killed Garryth. Boooo. I used Magnus’s Feat and said that the models in the Control Area could not move forward, or to the left.
Joe activated the Chimera, and used its Placing effect to move into Base to Base with Magnus. The Placing effect trumps Kill Box. With a well rolled Combo Strike from the Chimera, Magnus was put into the dirt.
It was a good game. I was really challenged by the large amount of Stealth within the opposing army, and had a lot of fun during the game. This loss put me at 5 games with the Seeds of Sedition list, making it 4 wins and 1 loss.
Asheth Magnus would like to take this moment to thank the widows and children of the many Steelheads who bravely gave their lives to achieve yet another victory for The Agenda.
Sadly, the coin gained from the expedition is being diverted to the repair and maintenance of Magnus’s Warjacks, so the remaining funds were adequate only for meager burial in unmarked, simple graves. Rest easy understanding that they faced down an army of blighted mutants with courage that was unmatched. Besides, rum and cigars are expensive. And dammit, we’re going to have to hire some new cannon fodder, so don’t expect any death benefits from your fallen husbands and fathers …
I played a 35 point game last night (vs. Legion) using the following list:
Magnus the Traitor
Steelhead Halberdiers (Leader and 5 Grunts)
Steelhead Riflemen (Leader and 9 Grunts)
Gorman di Wulfe, Rogue Alchemist
Facing Bethayne was tough. Most of the game was one sided, quite frankly. Litany of Everblight is pretty awesome. “Models in Bethayne’s control area gain boosted magic attack and damage rolls.” And my opponent made sure that he used this to his best advantage. Magnus had Blur up on the attempted assassination run from Hex Hunters and a Hellion. Bad dice rolls and a high defense helped Magnus survive the attempts to put him in the ground.
A well placed Obliterator rocket from a Renegade ended the game, turning Bethayne to paste. Damage was +4 and I rolled a 15 on three dice.
Sometimes dumb luck, and Arcing Fire can do the trick.
maxxev from the Privateer Press forums posted a very nice article about Thor Steinhammer and what he can do. You should click over to the forums and check it out. Click here to see it. It gives a delicious break down of all the wonderful stuff that the flame-throwing toting Dwarf can do for you, and your Searforge army!
I haven’t played Mercenaries for quite awhile. After the MKII field test hit the interweb, I focused on Cygnar and that was it. When MKII hit the shelves, I kept on going with Cygnar. I determined to get a good feel for the faction and be comfortable playing them in a casual and competitive atmosphere.
But for Blasted Heath, I’ve decided to dust off my Mercenaries. So I have been working on my Searforge.
I’ll keep working at my project and will share some pictures as I make some progress.
I got some Steelhead Riflemen in my Press Gang Order. (Thanks, Jen!) They have been sitting on the Autopsy Table staring at me for like a week now. I couldn’t handle it any more. I had to put them together!
So last night while we watched Sherlock Holmes, I started assembling the little buggers with the help of some Monster and Gorilla Super Glue.
Well, I finally the Steelhead Riflemen put together and ready for some paint. They had very little flash, and fit together with almost no effort. I only had trouble with one of the models, and it was nothing that a few rubs of a file couldn’t fix. In fact, the most work I had to do while assembling these models was bending the tabs slightly to get them to fit into the bases properly. I’m looking forward to painting these dudes and getting them on the table for Blasted Heath. I think I will bring them with me to Combat Engineer Day at Whatever!! on June 3rd.