The Pathfinder Society aims to win in the upcoming Ruby Phoenix Tournament (some agents might add “by any means necessary” here), and to that end, as a Pathfinder Society agent, you’re sent to far-off Tian Xia. In “The Edge of Heaven”, agents ascend into the heights of the mountain range known as the Wall of Heaven, seeking an abandoned monastery of Irori. Long abandoned, the monastery holds an ancient artifact that the leaders of the Pathfinder Society feel is key to gaining the upper hand during the tournament. Recovering the artifact puts the PCs on an unexpected course, and is the beginning of The Quest for Perfection three-part campaign arc!

For some, the path to life eternal lies down the dark road of undeath, but in the land of Thuvia, the alchemical wonder known as the sun orchid elixir changes that. Only six vials of this precious substance are made every year, commanding astronomical sums from prospective buyers, each drop extending the lifespan of its imbiber. In “The Immortal Conundrum”, the guardian of the elixir is holding a dinner party at the Thuvian embassy in Absalom, and the Pathfinder Society has received an invitation—and you’ve been chosen to represent the Society! The phony smiles and fake hellos, in this case, hold a valuable purpose—gaining access to the vault known as the Conundrum. The dangers and treasures that might lie within are of great interest to the masked leaders of the Society, but the landscape of Absalom’s social elite is just as dangerous as any battlefield, and ridicule (or worse) await those that don ‘t tread lightly.

Check out all of the third season’s Pathfinder Society Scenarios here!




Them folks in Illmarsh just ain’t right, and the trail of Whispering Way cultists the PCs are following leads right to this fetid Ustalavic swamp. Desperate townsfolk are caught between creatures from the deeps of Lake Encarthan and others from the starry realms of the Dark Tapestry. Ancient secrets, histories of sacrifice, and mind-warping creatures from beyond the stars are uncovered in this Carrion Crown Adventure Path volume written by longtime author Greg A. Vaughan. This is a place in sore need of heroes to banish the dark things lurking at the edge of sanity and madness, but they risk being consumed by the darkness themselves. Will your party shoulder the risks, knowing that there’s a chance that they might become the very things they fight against?

Battles against Lovecraftian creatures aren’t the only thing contained in this volume. Details on the cults of the Old Ones, including such familiar faces as Azathoth, Hastur, Shub-Niggurath, and Yog-Sothoh are revealed, and new Old Ones such Mhar get their own Golarion spin. Roles of various character classes are covered in this article as well, and we’ve included two new subdomains—Dark Tapestry and Stars!

Some of you have been begging for more Mythos creatures, and we have answered the call! In this volume is a double-sized bestiary, full of mind-bending horrors such as the dark young of Shub-Niggurath, dimensional shamblers, gnoph-keh, mi-go, and star-spawn of Cthulhu! (A few of them even star in “Wake of the Watcher“!)

Laurel Cyphra’s tales continue in this month’s Pathfinder Journal, and she finds out the dead are not the only thing to fear in Ustalav. Be sure to check her story out, and make sure your Sanity is topped off with this month’s Pathfinder Adventure Path, available right here!


1722 German woodcut of a werewolf transforming.
Image via Wikipedia

Time to arm yourself with some wolfsbane and silver—the werewolves are upon us!

In Pathfinder Adventure Path #45, “Broken Moon“, the trail of the Whispering Way cultists leads to the northwestern county of Lozeri within Ustalav, and deep into the Shudderwood, a dark realm of ancient trees, craggy hills, and steep chasms. In this forest where all men cast the shadows of beasts, the PCs are caught up in the wake of terror the cultists cast over these lands, shattering a tenuous peace among its denizens.

Monsters with the hearts of men aren’t the only thing in this volume of Pathfinder—articles on both the Whispering Way and the lycanthropes of Golarion appear in this volume as well!

The path of lichdom espoused by the Whispering Way is best exemplified by its most notorious adherent, the Whispering Tyrant himself, Tar-Barphon, but the agent of the grave prestige class included can give your villains a taste of eternity. For more mortal creatures, GMs can sink their fangs into the histories of not just werewolves, but other, less common lycanthropes, such as werebats.

F. Wesley Schneider continues another chapter of Laurel Cyphra’s life in the latest Pathfinder Journal. Her tale brings her face-to-face with an ancient mystery, and as with so many things in Ustalav, one perhaps best left buried.

Finally, as with all of the Adventure Path volumes, it has more creatures! The brutal lycanthrope spirits known as vilkacis, Urgathoa-created aberrations, werebats, and a selection of zombies are all ready for use in your Pathfinder game!

The Carrion Crown Adventure Path just hit its halfway mark, and for its next part, we’ll see how terrors from beyond time and space have worked their way into the fabric of Ustalav!

See the rest of the Carrion Crown Adventure Path here!


The first volume of the Carrion Crown Adventure Path is here!

It was only a matter of time before they set a Pathfinder Adventure Path in Ustalav. Managing Editor Wes Schneider staked his claim on Golarion’s gothic milieu at the very outset of the Golarion campaign setting, and given that the second-ever Pathfinder adventure, “The Skinsaw Murders,” played with the horror theme to high praise from GMs and players everywhere, I’m surprised it took three and a half years for Wes to assert his managerial control to usher in an entire horror-themed Ustalavic Adventure Path.

But the wait is over! The new Carrion Crown Adventure Path is a tour-de-force romp through the various counties of Ustalav, taking in a bunch of classic horror monsters along the way. You begin by getting ghostly in Pathfinder Advent ure Path #43: Haunting of Harrowstone!

When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?

FREE Carrion Crown Player’s Guide PDF!


The Carrion Crown draws its inspiration from the pages of gothic horror literature and film. From the tradition of Dracula and Frankenstein’s monster, werewolves and zombies, undead wizards and cosmic horror, Paizo devised a campaign fraught with lurking dread and nefarious villains, crafted to test bravery, wits, and skill.

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor.  The most frightening Pathfinder Adventure Path yet sets your characters against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Take an inside look at Carrion Crown right now with the FREE Carrion Crown Player’s Guide PDF, which gives your PCs interesting backgrounds and unique character options to prepare them for the campaign!

Whether you’re eager to see how your PCs fare against foes like Doctor Frankenstein, the Headless Horseman, Carmilla, or mad beings from beyond the stars, or you’re preparing a campaign of horror to unsettle players and characters alike, the Carrion Crown Adventure Path has enough chills to keep you on the edge of your seat for months.