I am working (very slowly) on my second group of Cinerators. The basecoat is done. I believe my next step will be to ink, and then touch up and add highlights.


Sing a song.
Sing out loud, sing out strong.
Sing of good things, not bad.
Sing of happy, not sad.
Sing a song.
Make it simple to last your whole life long.
Don´t worry that it´s not good enough for anyone else to hear.
Just sing.
Menoth wills it.

menothchoirx menothchoirxx

Revelations of the Creator

Theme Army – Revelations of the Creator


Originally presented in Warmachine: Colossals

warmachine_logoAn Intercessor Kreoss force can be chosen from any of the options available to the Protectorate of Menoth, but a themed or Tier list can only be built from a select number of units, (warjacks or warbeasts) and solos. The units required to unlock the special list abilities for Intercessor Kreoss are as follows:

  • Warjacks – Non-character Warjacks and the Fire of Salvation
  • Units – Choirs, Exemplar Units, Protectorate Cavalry
  • Solos – Reclaimers, Exemplar Solos, Vassal Solos
  • Battle Engines – The Vessel of Judgement


Tier 1 Army uses only models/units that are among those listed above.
Benefit: Increase the FA of non character Cav solos and units by 1
Tier 2 Include a unit of Vengers
Benefit: +1 to starting roll of the game
Tier 3 Include the Fire of Salvation
Benefit: Heavy warjacks with no ranged weapons cost 1 point less
Tier 4 Include at least one unit of the choir
Benefit: For each choir one jack gets advance move




My family bought me some gaming loot, and I had a little time to start putting my little dudes together.  They fit very well, with few gaps. The gaps that do exist with be painted over with Liquid Green Stuff from Games Workshop.

007 008

Judicator has arrived on Privateer’s site!

Judicator. What else needs to be said?

Miniature armies, huge time sink.

So this just popped up.

Privateer Press, you can shut up and take my money.

Check it out.

Hopefully this means that the eeKreoss preview isn’t far behind as he’s also rumored to be out in November.

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I had a little time over the weekend to finish basing my Menoth Warjacks. I have cut out parts from the Cities of Death sprues to use as platforms on the bases, simply for decoration. I think that it worked out pretty well, and I like the results.

Protectorate of Menoth Warjacks, based and ready to paint.

And several other models are standing nearby, taunting me to get them done.

Finish us, Menoth wills it!


Menoth’s Covenant with the people seems impenetrable and obscure. In truth, it is quite simple: obey the True Law or be washed from the face of Caen – The Harbinger of Menoth

The Covenant of Menoth is a call to war. For two millennia it lay hidden and was studied in secret only by select priests. As the Crusade’s flames spread, however, its passages echoed through Immoren once again, strengthening the Lawbringer’s loyal warriors and striking down the arcane tricks of His enemies. It is a devastating weapon of the True Faith.


I started working on my Protectorate of Menoth army again. I am completely rebasing them so that they are all on chunks of Cities of Death pieces. I decided that I wanted to alter the standard look of the Convenant, so instead of having a dude carrying the Book on his back, I have converted him to be hefting it with both meaty arms.

I did all the pinning and such today. Maybe I can slap a little paint on it later. Looking forward to getting this one finished. I will post some updated pictures when I make some progress in this project.


I am working on my Protectorate of Menoth army again, and I decided that I was going to tear them all off their bases, and redo them. I have started to add cut off sections of Games Workshop Cities of Death parts to give my wee dudes a “wrecked city” look. This required cutting the Cities of Death sections down, and pinning them to the base to ensure they were stable. Mainly because Privateer Press bases have that famous lip, and that made putting the sections on the bases somewhat difficult.

Now I just need to get a little time to paint. When I get some more work done, and have worthwhile updates to share, I will toss out another post.

But until then … keep rollin’ sixes.


If you didn’t believe in the Creator before, you will today. – Long Gunner Sergeant Terschel Bannock to a fresh recruit sent into battle against the Knights Exemplar

Alright, true believers.

Go to the Privateer Press forums and brush up on your tactics with good old High Exemplar Kreoss.

And keep rollin’ sixes.


Now with New Army Smell!

So my first outing with Protectorate of Menoth was not the best. But it was a learning experience.

Last week at club night I faced off against a friend of mine and his epic Kaya list. I was amused that I got to play against Circle Orboros for my first PoM game. It was fitting.

Sadly, I wasn’t much of a challenge that night. When I first concocted the notion to actually put together an army using the Protectorate Battle Box, I decided that I’d lean heavily on Kreoss’s Feat ability and use the new Attendant Priests to field my beloved Mercenaries.

Knock Down!

The idea was to capitalize on the Feat turn. The Freebooters and Devil Dogs would be trashing the dudes while they were on their backs, and then I could try to get some of those mini-feat 10″ POW 10 sprays up close enough to threaten the Warlock or Warcaster. The Repenter would be there to back up the waves of models, and the Revengers would serve as protection for Kreoss. Sounded good in my head.

The first list I came up with was the following:

High Exemplar Kreoss
Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts)
Attendant Priest x2
Steelhead Halberdiers (Leader and 5 Grunts)
Bloody Bradigan
Exemplar Errant Seneschal x2
First Mate Hawk
Kell Bailoch
Rhupert Carvolo 
Piper of Ord
Saxon Orrik

But I changed my mind later on in the week. I decided to use this list:

High Exemplar Kreoss
Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts)
Freebooter x2
Attendant Priest
Flameguard Cleansers (Leader and 9 Grunts)
Flameguard Cleanser Officer
Knight Exemplar Seneschal x2
Rhupert Carvolo, Piper of Ord

Now I know this is not a “solid” list. But it’s what I ran with for the evening.

The basic idea was to utilize Kreoss’s Feat for a hard hitting round where I could carry out or set up an assassination. I decided that using my units in waves, and then sending in the Warjacks to clean up the mess would work out well. And it might have, had I followed through with my plan.

My first failing was deployment. I had planned on the waves of models, right? Spread them out to avoid sprays and minimize effects of charges. For some reason I decided not to do this. I deployed my units on either side of a building that was in the middle of my side of the table, and planned on converging on the other side of it to pull off the wave of models thing.

However, when you’re facing down four advanced deployed Warpwolves, two Stalkers and two Purebloods, that changes your mind. I started driving the Freebooters forward but failed to keep the Devildogs in step with them.

I also failed to realize how slow my Menoth ‘jacks move. SPD 5 is slow, man. Real slow. Not giving them Focus to run up the board left them way behind. They never even got into the game. The should have been up front, but they lagged behind and I never put them to any good use.

I got antsy on turn two and decided to move Kreoss up and use his Feat. I managed to knock down everything in the Circle army except for eKaya, Laris, and the Wilder. That put four Warpwolves, a Gorax, a unit of druids, and a unit of Skinwalkers on their butts in the dirt. Problem was that at that exact moment I realized that in focusing on maximizing the Feat that I failed to make sure I had enough models in position to capitalize on it. Rookie, move, for sure.

Problem #1: My Devildogs were too far away to get off any charges. They advanced and fired off a few shots with their puny ranged slug guns. Next time, the Devildogs have to be in a decent location for charges on the Feat turn. I mean, that’s why they are there after all …

Problem #2: My Revengers and Repenter were hanging out in the backfield playing patty cake while Kreoss ran off and said, “Hey guys, look at me standing out in the middle of the board with nothing to defend me!” Kreoss was wedged between the building and the Cleansers but there was nothing in front of him of substance to deter a charge from those hungry hungry hippos … I mean Warpwolves.

Problem #3: The Cleansers were in an okay spot, and had the Piper singing them a song of Toughness, but their 10″ sprays were no where near eKaya. They burned a couple of druids to death with their flamethrowers, and singed the fur on a Warpwolf or two, but that was about it. I was pulling off about 3 damage per shot on the Warpwolf when I shot him, but with POW 10 against ARM 18, you’re looking at doing a max of 4 if you’re really lucky. So … duh.

Anyway, in the end the Pureblood Warpwolf sprayd to clean out a clear charge lane for the Warpwolf Stalker who them charged in under eKaya’s feat. Warped for STR and bosted with the Gorax’s animus, the Warpwolf swung its blade and squished Kreoss in one hit.

I had a lot of fun playing my first game with Kreoss. I think I will go into my next game a little less memorized by “oh, cool new models to play with” and more “let’s get a win.”  So for now, my record with Protectorate of Menoth is 0-1.

I declare a rematch!


Menoth wills it.