NIGHTMARES
Less than 24 hours ago, your world was destroyed, and your life turned upside down. Since then, you have been informed of the bizarre history of a race of Space Elves, who kill other planets to keep their sun alive, including yours. You have discovered that there is a vast and complicated multiverse beyond your small planet, and you have been thrust unwillingly into a position where you must try to save your world and prevent other worlds from being compromised by the Space Elves. Needless to say, you are tired. As you turn in for the night, your mind and body happily shut down, and you fall into a deep sleep quickly. However, your sleep is not peaceful, and you experience strange nightmares that seem all too real.
In your nightmares, you wake up floating naked in a glass vat filled with viscous blue fluid. You notice that your companions are also floating in similar glass tubes. You instinctively try to break free, but no matter how hard you try, you cannot shatter the glass. Even the spellcasters among you seem unable to call upon their supernatural abilities. As you look around, you see a cat lying on a long rug in front of your vats, which are lined up in a single row in a large, richly decorated room. The cat opens its eyes, arches its back, and then yawns, showing its pink tongue and sharp, white teeth.
At that point, you jolt awake, fear lingering in your stomach. Daylight streams through a nearby window, indicating that it’s morning, and you realize that you’ve slept throughout the night.
GLITCHING IN PHANDALIN
You find yourself standing on the deck of The Lucille, taking in the breathtaking view of New Phandalin. The sun is shining brightly, casting its warm glow over the town. The townspeople are bustling around the town square, going about their daily business. Children are playing on a lush green field at the edge of town. Meanwhile, further out, workers are busily constructing log houses for the many new inhabitants of the frontier town.
As you gaze upon this idyllic scene, something strange happens. The colors blur and glitch before your eyes, and the world around you seems to stretch, shrink, and jump. Suddenly, you realize that New Phandalin has changed significantly. The log houses in the town center have expanded from fifty to sixty. Flowers and grass have replaced the packed dirt landscape in seconds. The muddy streets have been replaced by cobblestone pavements. The children playing in the field are gone, and instead, there is a vast cornfield. In addition, the ticky-tacky log houses have extended beyond the original town core, spreading several miles.
Gareth and Rania watched as Morkax and Arlen descended the walkways from the dock to the town. Arlen smashed in the door of one of the ticky tacky houses using his mighty wrench. Nothing happened beyond nearby workers coming to investigate the vandalism. He scolded the workers on shoddy craftsmanship then as they hurried off to get materials to repair the door, Arlen mended the door with a touch of his magical wrench.
Afterwards, they visited the lumber mill and ordered a few cords of wood for The Lucille. With that, the two returned to the ship.
At that moment, the Helmsman’s voice echoed throughout the ship, “Captain, we’re ready for departure. We should be in orbit at Toril in roughly 2 hours.” From the other end of the ship, you hear Captain Solomon’s voice shout, “Take us out!” The ship begins to shiver and hum slightly as it slowly lifts away from the docks positioned high above the town. You instinctively grip the railing for support as you prepare to set sail on the Astral Sea at dazzling speeds.
JARNATHAN AND PRISONER 13
In the frozen north of the Sword Coast on the world of Toril, there is a fortress prison called Revel’s End built to hold the most dangerous criminals of the region. One of the earliest prisoners of this prison is a dwarf named Korda Glintstone, also known as Prisoner 13. She has been in confinement for three years, and now as Magistrate Jarnathan departs The Lucille, she is escorted by armed guards onto the ship. Her destination is the brig, a special cell designed to hold powerful beings for transport.
Korda is a dwarven woman with tightly muscled body, red hair cut short, and wearing a simple white prisoner’s uniform. She has bronze skin covered in tattoos that stretch from her collarbone to her ankles. As she is led away by the guards and some of the crew members of Lucille, she surveys them with unimpressed eyes.
After a while, the guards of Revel’s End depart, and the Helmsman calls out to Solomon, “Captain, our course is plotted, and I’m ready to take Lucille out. We will be in Athasspace at the coordinates for the derelict Illthid ship in approximately 8 hours.” The Captain responds through the crew communicators from somewhere below decks, “Take us out. Alright, heroes, we’re on our way to salvage your ship!”
SALVAGE OF THE LUCENT EDICT
Eight hours later, what would be about 9 in the evening if you were on a world rather than in the Astral Sea, you feel the ship begin to slow and vibrate, indication that you’re reaching your destination. The Helmsman speaks to the crew in a disembodied voice that softly echoes through the interior of the ship: “We are arriving at the derelict ship known as the Lucent Edict. We’ll be in orbit around Athas, the homeworld of our guests.” A few seconds later, Solomon speaks through the communicators with a yawn: “Alright, heroes, it’s your time to shine. Meet me on the deck in ten.”
The Heroes of Athas boarded the Lucent Edict and slowly cleared the derelict ship room by room. They discovered several beheaded Mindflayers, killed within the last few hours by someone else who must have explored the ship. Heading down into the lower decks, the group was surprised by young Psurlon beasts that resembled spiders. These creatures are often kept as “guard dogs” by Illthid. The beasts must have escaped death by hiding, and attacked the crew due to their hunger.
After clearing the ship, Arlen discovered a Time Chest, a treasure chest that was bolted to the floor of the Lucent Edict’s lowest deck. The chest exists in all times at once: past, present, and future. Using it, items can be placed within the box and transferred through time. They were unable to open the chest until Breeze used his magical doorknob, easily opening the box.
Inside, Breeze discovered two items: a small diary and a metal scroll case. He quickly pocketed the diary, recognizing the carved symbol on the leather cover as his own personal symbol for signing documents. He handed the metal scroll case to Arlen who opened it, finding coordinates to a nearby location identified as “Tooplah’s Tower.” Arlen noticed that the document was written in his own handwriting, so he quickly stashed it without comment in his belt.
With the Mindflayer ship cleared and secure, the crew of the Lucille made ready to tow the derelict to The Rock of Bral. Solomon explained that he knew an old friend named Mirt who runs a “Spelljammer Academy” at Bral that would be able to retrofit the Lucent Edict for use by sailors other than Illithids. “He’s the only one I trust to do this,” explained Solomon. “He’s a good man, and he’ll do the work for a good price. Even run a tab for you until you can get enough gold together.”
It wasn’t long before the Lucille was soaring through the Astral Sea again, towing the Lucent Edict behind it. Solomon said that he would drop the Heroes and Prisoner 13 off at New Toril, and then continue towing the Illithid ship to the Rock of Bral.
“Deliver that prisoner to Thornton at the Miner’s Exchange. Collect the fee, but remember I get half of that. You keep the rest to put towards fixing up that ship. Arlen, Rania, and V can make use of the Second Wind and meet us at Bral in a few days. Dock in High City and look for the rest of us at the Happy Beholder.” He paused and shrugged. “See if you can’t get Commodore Krux back into the swing of things. I think he could be helpful in the fight against the Space Elves.”
“Captain,” the Helmsman called out. “At present course we will be in Realmspace and New Toril in roughly 8 hours.”
Solomon winked at you. “Get some rest, you lot.” He smiled. “You’re gonna need it.”