HOMEBREWED MAGIC ITEMS

I try to add homebrew magic items to my campaigns. Nothing super special, just different things to keep the player’s interest. Here’s a couple of the items I created on D&D Beyond.

We have been playing D&D 5th edition on Discord during the Covid-19 crisis. This is a magical item that was discovered by one of the Misfit Ramblers.

I created this magic item on D&D Beyond using a base item of a Ring of Necrotic Resistance.

MUDWALKERS

THE DAGGER OF MANY DAGGERS

Chultan Necklace of Absorption

SIX GREAT MAGIC ITEMS

BUBBLE GAUNTLET

This Very Rare magical device is a Wonderous Item which allows its user to create a protective sheath around the target creature that emulates its native planar environment.  The sheath appears as a glowing translucent bubble. The bubble provides all the basic needs the target requires while on a different Plane of Existence. For example, the bubble would provide food, water, air, shelter, and protection from heat while within the Elemental Plane of Fire.  The sheath is a 10-ft.-radius emanation from the touched target creature. The bubble lasts for 2 hours. 

This device requires attunement to use as described in the section “Magic Items” in the 5th edition Dungeon Master’s Guide. 

Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can’t be the same short rest used to learn the item’s properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.”

ASTRAL GLOVE

This magical device opens up a small planar portal from the Astral Plane to a demiplane where refuge may be taken and healing may occur.  The user must access the Astral Plane first to deploy this device properly. The demiplane is roughly 50 feet square and may appear like any location the user has visited personally. (Family living room, favorite tavern drinking room, or a dense forest.) The demiplane is self-contained; walking to one end returns a character to the point from which he began. Time passes faster within the demiplace, allowing accelerated healing at twice the normal rate, meaning that the time for a Short or Long rest is cut in half but still benefits the character normally. If a character remains in the demiplane for 8 hours then only 4 hours have passed on the Prime plane when he or she returns.

FIVE MAGIC ITEMS

UA-treasurelootstuff

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TENSER’S BELT OF GIANT STRENGTH

 

 

Tenser’s Girdle of Giant Strength 

This magical item is somewhat comparable to a standard Belt of Giant Strength. It is made of leather with four metal straps and a cinch strap of hemp cord decorated with silver skulls. It is a Wonderous Item of Rare quality and does require attunement. While wearing the item, your Strength score is increased to 20. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

The item is thought to have been created by one of Tenser’s clones for a woman named Draylin, a lesser priest of Iuz.

 

 

DAWNBRINGER CROSSBOW

 

DAWNBRINGER CROSSBOW

Weapon (crossbow, heavy), rare

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Salves, Ointments and Balms

 

Playing characters guzzle potions, snatch up magical swords, collect rings, and use magical scrolls with regular frequency during their adventures. However, every once in awhile, the playing characters may encounter some strange liquids, pastes, and lotions that are completely out of the norm. Just be careful what you start smearing on your skin, I mean who wants to use a lich’s hand lotion, anyway?

KEOGHTOM’S OINTMENT

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

HORRIFIC LINIMENT

This glass jar looks just like Keoghtom’s Ointment, however it smells like garlic rather than aloe. As an action, one dose of the liniment can be splattered on a victim with a successful melee attack. The target is immediately inflicted with the effects of the following spell effects: Contagion, and Slow. Also the victim acquires the Poisoned Condition.

MARVELOUS PIGMENTS

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

STANLEY’S CURE-ALL OIL

This small brown bottle contains one dose of 3 ounces of oil that contains a mixture of: mineral oil, beef fat, red pepper, turpentine, and camphor. When the oil is consumed, the drinker immediately becomes sick to the stomach, takes 1d4+4 damage, and becomes impaired by the Paralyzed condition. This item is based on the traditional folk remedy called “Rattlesnake Oil” or simply “Snake Oil.”

 DDlastpotion